Evidence map›Paper›PMID 40723631›Full record

ArticleBehavioral sciences (Basel, Switzerland)2025

Designing for Engagement in Primary Health Education Through Digital Game-Based Learning: Cross-National Behavioral Evidence from the iLearn4Health Platform.

Evgenia Gkintoni, Emmanuella Magriplis, Fedra Vantaraki, Charitini-Maria Skoulidi, Panagiotis Anastassopoulos, Alexandra Cornea, Begoña Inchaurraga, Jaione Santurtun, Ainhoa de la Cruz Mancha, George Giorgakis and 8 more

Abstract read
In one paragraph

Article in Behavioral sciences (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

18 authors.

Evgenia GkintoniLab of Public Health, Department of Medicine, University of Patras, 26504 Patra, Greece.ORCID 0000-0002-3197-2019
Emmanuella MagriplisLab of Dietetics and Quality of Life, Department of Food Science and Human Nutrition, Agricultural University of Athens, 11855 Athens, Greece.ORCID 0000-0001-6517-6857
Fedra VantarakiLab of Public Health, Department of Medicine, University of Patras, 26504 Patra, Greece.
Charitini-Maria Skoulidip-Consulting, 26442 Patras, Greece.
Panagiotis Anastassopoulosp-Consulting, 26442 Patras, Greece.
Alexandra CorneaFSLI, 030167 Bucharest, Romania.
Begoña InchaurragaCentro San Viator, 48190 Sopuerta, Spain.
Jaione SanturtunCentro San Viator, 48190 Sopuerta, Spain.
Ainhoa de la Cruz ManchaCentro San Viator, 48190 Sopuerta, Spain.
George GiorgakisC.F.C.D.C. Centre for Competence, Development Cyprus Limited, Nicosia 1065, Cyprus.
Kleri KouppasDimotiko Scholeio Agias Napas-Antoni Tsokkou, Ayia Napa 5330, Cyprus.
Stella TimotheouDimotiko Scholeio Agias Napas-Antoni Tsokkou, Ayia Napa 5330, Cyprus.ORCID 0000-0003-0941-0199
Maria Jose Moreno JuanErrotu Taldea S.L.P., 20160 Donostia-San Sebastian, Spain.
Miren MuñagorriErrotu Taldea S.L.P., 20160 Donostia-San Sebastian, Spain.
Marta HarasiukOIC POLAND Foundation, WSEI University, 20-209 Lublin, Poland.
Alfredo Garmendia Lopezp-Consulting, 26442 Patras, Greece.
Efi Skoulidip-Consulting, 26442 Patras, Greece.
Apostolos VantarakisLab of Public Health, Department of Medicine, University of Patras, 26504 Patra, Greece.ORCID 0000-0003-4411-3739

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This study evaluates design effectiveness in Digital Game-Based Learning (DGBL) for primary health education through systematic teacher assessment of the iLearn4Health platform. Rather than measuring educational transformation, the research investigates how DGBL design principles influence user engagement patterns and platform usability as evaluated by education professionals. The study contributes to design optimization frameworks for primary school digital health education applications by examining the distinction between DGBL and superficial gamification approaches in creating engaging educational interfaces. The iLearn4Health platform underwent comprehensive design evaluation by 337 teachers across 24 schools in five European countries (Greece, Cyprus, Romania, Poland, and Spain). Teachers served as design evaluators rather than end-users, assessing platform engagement mechanisms through systematic interaction analysis. The study employed multiple statistical approaches-descriptive analysis, correlation analysis, ANOVA, regression modeling, and cluster analysis-to identify design engagement patterns and their predictors, tracking completion rates, progress trajectories, and interaction time as indicators of design effectiveness. Design evaluation revealed a distinctive bimodal engagement distribution, with 52.8% of teacher-evaluators showing limited platform exploration (progress ratio 0.0-0.2) and 35.3% demonstrating comprehensive design assessment (progress ratio 0.8-1.0). A strong positive correlation (r = 0.95,

Indexed as

cross-national implementationdesign evaluationdesign validationdigital game-based learning (DGBL)educational technology designhealth education interface designplatform usabilityprimary health educationteacher assessmentuser engagement analytics

Identifiers

PMID40723631
PMCPMC12292997

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.