ArticleResearch on child and adolescent psychopathology2025
Virtual Triggers Real Reactions - Using VR To Assess Youth Violence.
Article in Research on child and adolescent psychopathology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
4 citing papers in PubMed.
- Children's Responses to Peer Conflict Scenarios: Feasibility and Initial Psychometric Properties of an Interactive Virtual Reality Assessment in a Clinical and Non-Clinical Sample.Research on child and adolescent psychopathology · 2026Article
- Bringing Technology to Justice-Involved Youth.Research on child and adolescent psychopathology · 2026Article
- An Affordances-Based Approach and Scoping Review of Virtual Reality Applications in Forensic Behavioral and Mental Health Assessment and Treatment.Research on child and adolescent psychopathology · 2025Article
- Virtual Reality Applications for Children and Adolescents in Mental Health: A Scoping Review of Assessment and Intervention in Clinical Practice.Clinical psychology & psychotherapyArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
Abstract
To improve assessment in forensic youth care, a virtual reality (VR) task was developed to assess behavior without the limitations associated with traditional self-report instruments. The aim of the current study was to examine the potential of this task to assess aggression and its origins, with a focus on hostile intent attribution and low self-control, and its predictive validity in explaining violent infractions during the stay in a juvenile detention facility. Participants were juveniles (N = 84; aged 15-23) residing at two all-boys Juvenile Detention Centers in the Netherlands. Responses to four social VR scenarios were observed and, to assess the role of hostile intent attribution (HIA) and low self-control in aggressive responses in these scenarios, participants answered scenario-specific questions about their emotions, thoughts, and motives immediately after each scenario. In addition, self-report questionnaires were used to assess aggression, HIA and self-control. Two months after participation, violent institutional infractions were retrieved from casefiles. Results showed that particularly the more provocative and emotionally engaging scenarios have the potential to elicit aggressive responses. Overall, VR responses and self-report questionnaires showed little convergence, which could not be explained by social desirability nor variation in VR engagement and immersion. Violent institutional infractions were predicted by reactive aggression and low self-control in one of the four scenarios. Concluding, despite little convergence between VR and self-report questionnaires, VR assessment provides potential important information about future violence, which makes it worthwhile to further experiment with and study VR assessment in forensic youth care.
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Registered trials
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