Evidence map›Paper›PMID 40713891›Full record

ArticleBMC psychology2025

The impact of game character identification on otome game players' mate selection criteria.

Qinxue Pei, Yufan Chen, Huimin Fan, Juan Liang, Bibo Xu

Abstract read
In one paragraph

Article in BMC psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Qinxue Pei *Department of Psychology, Hubei University, Wuhan, 400062, China.
Yufan Chen *Department of Psychology, Hubei University, Wuhan, 400062, China.
Huimin FanDepartment of Psychology, Hubei University, Wuhan, 400062, China.
Juan LiangDepartment of Psychology, Hubei University, Wuhan, 400062, China. liangjuan1988@126.com.
Bibo XuDepartment of Psychology, Hubei University, Wuhan, 400062, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

As a type of simulation love game, otome games provide women players with an immersive and sweet romantic experience, which may have a subtle impact on their mate selection criteria. In order to explore the impact of game character identification on the mate selection criteria of women gamers, a survey was conducted with 351 women otome game players. The study found that there was a pairwise positive correlation between the game character identification, self-presence, character attachment, and mate selection criteria of women players. Furthermore, chain mediation model analysis revealed that game character identification indirectly affected mate selection criteria through the chain mediation of self-presence and character attachment, as well as the independent mediation of character attachment.

Indexed as

Choice BehaviorVideo GamesAdolescentAdultFemaleHumansMaleObject AttachmentYoung AdultCharacter attachmentGame character identificationMate selection criteriaOtome gameSelf-presence

Identifiers

PMID40713891
PMCPMC12297768

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.