Evidence map›Paper›PMID 40687541›Full record

ArticleHealth science reports2025

Technology Addiction: Effects of Electronic Games and Social Media Use on Academic Performance and Symptoms of Psychiatric Disorders Among School-Age Adolescents.

Mosiur Rahman, Prosannajid Sarkar, Syed Emdadul Haque, G M Rabiul Islam, Md Nuruzzaman Haque, Tapan Kumar Roy, Farhana Akhter Liza, Anika Tabashsum, Md Rashed Alam, Mahmudul Hasan and 4 more

Abstract read
In one paragraph

Article in Health science reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

14 authors.

Mosiur RahmanDepartment of Population Science and Human Resource Development University of Rajshahi Rajshahi Bangladesh.ORCID https://orcid.org/0000-0002-0612-8369
Prosannajid SarkarDr. Wazed Research and Training Institute Begum Rokeya University Rangpur Bangladesh.
Syed Emdadul HaqueUChicago Research Dhaka Bangladesh.
G M Rabiul IslamDepartment of Food Engineering and Tea Technology Shahjalal University of Science and Technology, Bangladesh Sylhet.
Md Nuruzzaman HaqueDepartment of Population Science and Human Resource Development University of Rajshahi Rajshahi Bangladesh.
Tapan Kumar RoyDepartment of Population Science and Human Resource Development University of Rajshahi Rajshahi Bangladesh.
Farhana Akhter LizaDepartment of Population Science and Human Resource Development University of Rajshahi Rajshahi Bangladesh.
Anika TabashsumDepartment of Population Science and Human Resource Development University of Rajshahi Rajshahi Bangladesh.ORCID https://orcid.org/0009-0000-4395-4048
Md Rashed AlamDepartment of Population Science and Human Resource Development University of Rajshahi Rajshahi Bangladesh.
Mahmudul HasanDepartment of Population Science and Human Resource Development University of Rajshahi Rajshahi Bangladesh.
Izzeldin Fadl AdamDepartment of Epidemiology Faculty of Public and Environmental Health, University of Khartoum Khartoum Sudan.
Nguyen Huu Chau DucDepartment of Pediatrics Hue University of Medicine and Pharmacy, Hue University Hue City Vietnam.
Chowdhury Mashrur MahdeeDepartment of Population Science and Human Resource Development University of Rajshahi Rajshahi Bangladesh.ORCID https://orcid.org/0009-0003-1772-3475
Jannatul Fardos AshaDepartment of Population Science and Human Resource Development University of Rajshahi Rajshahi Bangladesh.ORCID https://orcid.org/0009-0009-5037-1903

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background and Aims: There is conflicting research regarding the negative effects of electronic gaming and addictive social media use on psychological disorders and academic achievement. Therefore, we aimed to examine the association between social media use and electronic gaming addiction with depression and academic achievement. Methods: This investigation is cross-sectional. The selection process involved 800 adolescents enrolled in grades 9 and 10 across four public and private high schools in the Rajshahi City Corporation. The outcomes of interest were depression and academic performance. Addiction to playing electronic games and using social media (mainly Facebook) were exposure of interest. Results: From the total sample, 9.3% and 28.3% reported that they were addicted to electronic games and social media use. The mean scores for depression and academic achievement were 10.2 and 3.2, respectively. For one unit increase in depression scores, the odds of addiction to playing electronic games and using social media increase by a factor of 1.14 and 1.12. Additionally, it was found that for one unit an increase in academic performance scores, the odds of addiction to playing electronic games and using social media decrease by a factor of 0.67 and 0.71. Conclusions: Adolescents who are more likely to engage in addictive behaviors such as playing electronic games or using social media should be the focus of public health initiatives, as they are more susceptible to depression along with poor academic accomplishment.

Indexed as

academic performanceadolescentsdepressionelectronic gamessocial media

Identifiers

PMID40687541
PMCPMC12272310

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.