Evidence map›Paper›PMID 40683939›Full record

ArticleScientific reports2025

Virtual reality locomotion methods differentially affect spatial orientation and cybersickness during maze navigation.

Petr Hořejší, Alena Lochmannová, Vojtěch Jezl, Matěj Dvořák

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Petr HořejšíDepartment of Industrial Engineering and Management, Faculty of Mechanical Engineering, University of West Bohemia, Univerzitní 22, Pilsen, 30100, Czech Republic. tucnak@fst.zcu.cz.
Alena LochmannováXR Institute, s.r.o. (Extended Reality Institute), Koterovská 2827/152, Pilsen, 32600, Czech Republic.
Vojtěch JezlDepartment of Industrial Engineering and Management, Faculty of Mechanical Engineering, University of West Bohemia, Univerzitní 22, Pilsen, 30100, Czech Republic.
Matěj DvořákDepartment of Industrial Engineering and Management, Faculty of Mechanical Engineering, University of West Bohemia, Univerzitní 22, Pilsen, 30100, Czech Republic.

Funding

Internal Grant Agency of the University of West Bohemia in Pilsen SGS-2024-032
6 · The paper itself

Abstract

Virtual reality (VR) is widely used in training, simulations, and industrial applications, yet effective locomotion remains challenging due to its impact on spatial orientation and cybersickness. This study investigates the effects of three locomotion methods-hand-tracking (HTR) with teleportation, traditional VR controllers (CTR), and the mechanical interface Cybershoes (CBS)-on navigation performance, perceived usability, and cybersickness during navigation tasks in virtual mazes of three increasing difficulty levels. The experiment involved 15 participants (M = 22.6 years, SD = 1.64), performing a total of 9 trials each (3 methods × 3 mazes), resulting in 135 exposures overall. The HTR method had the longest average maze completion time (127 ± 54 s for the simplest maze), significantly longer compared to both CTR (52 ± 25 s, p < 0.01) and CBS (52 ± 22 s, p < 0.01). CBS showed comparable navigation performance to CTR, slightly outperforming CTR only in the most difficult mazes (108 ± 51 s vs. 115 ± 42 s, p < 0.05). Regarding usability, CTR received the highest ratings (SUS: 74.67 ± 18.52), followed by CBS (67.83 ± 24.07) and HTR (65.83 ± 22.22). However, CBS induced the highest cybersickness (2.9 ± 1.2), significantly higher than HTR (1.8 ± 0.9; p = 0.006), while CTR scored intermediate (2.3 ± 1.1). Results confirm that teleportation (HTR) minimizes cybersickness but negatively impacts spatial orientation. CBS support more efficient navigation in complex tasks but considerably increases cybersickness. Joystick locomotion (CTR) provides the best balance among navigation efficiency, usability, and user comfort. These findings contribute to optimizing locomotion strategies in VR applications.

Indexed as

LocomotionMaze LearningOrientation, SpatialSpatial NavigationVirtual RealityAdultFemaleHumansMaleUser-Computer InterfaceYoung AdultCybersicknessLocomotion methodsSpatial navigationUser experienceVirtual reality

Identifiers

PMID40683939
PMCPMC12276271

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.