Evidence map›Paper›PMID 40682215›Full record

ArticleAnatomical sciences education2025

The impact of an immersive virtual reality anatomy lab for informal science education.

Leena Alkhammash, Anthony N Saraco, Cristina Goes Schaurich, Bailey S Y Lo, Claudia Krebs

Abstract read
In one paragraph

Article in Anatomical sciences education, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Anatomy engagement and science communication.Anatomical sciences education · 2025
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Leena AlkhammashInterdisciplinary Studies Graduate Program, Faculty of Graduate and Postdoctoral Studies, University of British Columbia, Vancouver, British Columbia, Canada.ORCID https://orcid.org/0009-0006-9426-0656
Anthony N SaracoInterdisciplinary Studies Graduate Program, Faculty of Graduate and Postdoctoral Studies, University of British Columbia, Vancouver, British Columbia, Canada.ORCID https://orcid.org/0009-0008-3685-8136
Cristina Goes SchaurichHackspace for Innovation and Visualization in Education (HIVE), Faculty of Arts, University of British Columbia, Vancouver, British Columbia, Canada.ORCID https://orcid.org/0000-0002-7212-864X
Bailey S Y LoHackspace for Innovation and Visualization in Education (HIVE), Faculty of Arts, University of British Columbia, Vancouver, British Columbia, Canada.ORCID https://orcid.org/0009-0009-6259-0441
Claudia KrebsHackspace for Innovation and Visualization in Education (HIVE), Faculty of Arts, University of British Columbia, Vancouver, British Columbia, Canada.ORCID https://orcid.org/0000-0001-8034-2796

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The use of virtual reality (VR) in anatomy education enables interactive exploration of the human body and can overcome challenges in informal education settings, such as access to donated human remains and spatial understanding of 3D structures. This study explored how individual factors-such as spatial ability, visual imagery skills, and susceptibility to cybersickness-affected high school-aged (15-18 years old) learners' experiences and perceived effectiveness of a VR anatomy lab as a learning tool. Results showed that learners with higher visual imagery skills (visualizers) report a statistically greater sense of relevance and satisfaction when learning anatomy using VR. Those parameters are reported to be less statistically significant by those with stronger mental rotation skills (rotators) who perceive VR as less beneficial. Overall, learners find VR engaging and effective for learning, with positive correlations observed between the perceived quality of the VR experience reported by the learners and the learners' motivation to learn, attention, confidence, satisfaction, and potential positive impact on their education (p < 0.05). However, both cognitive load and symptoms of cybersickness, while rare in this study population, were negatively correlated with the sense of relevance and confidence (p < 0.05). Our findings support the use of VR as a complementary tool in informal science education, particularly for those with diverse learning needs. Results also indicate that exposure to the VR anatomy lab positively influences learners' perceptions of career opportunities in STEAM, particularly in technology-enhanced fields such as medical imaging and surgical simulation, inspiring interest in fields they had not previously considered.

Indexed as

AnatomyComputer-Assisted InstructionVirtual RealityAdolescentFemaleHumansLearningMaleMotivationStudentsUser-Computer Interfaceagency in learninganatomy educationcognitive loadcybersicknessscience communicationvirtual reality

Identifiers

PMID40682215
PMCPMC12702828

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.