ArticleJournal of clinical orthopaedics and trauma2025
Game-based learning in orthopaedics: A comprehensive review.
Article in Journal of clinical orthopaedics and trauma, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
3 citing papers in PubMed.
- Augmented reality enhanced physical simulation for femoral nailing training.International journal of computer assisted radiology and surgery · 2026Article
- Extended reality and emerging artificial intelligence in orthopedic surgical training: a scoping review of educational outcomes.Journal of robotic surgery · 2026Article
- Enhancing hospital discharge summary writing skills: a pilot study on a competency-based training model.MedEdPublish (2016) · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Game-based learning (GBL) has emerged as a transformative approach in medical education. It has a useful role in orthopaedic education, where the acquisition of both complex knowledge and technical skills is paramount. This comprehensive literature review explored the current modalities of GBL in orthopaedic training, including gamified knowledge review and formative assessment, gamification of surgical training tasks, simulation-based training game, and virtual and augmented reality (VR/AR) games. Gamification of knowledge review and formative assessment platforms incorporates game elements such as leaderboards and challenges into educational activities, fostering learners' engagement during knowledge acquisition. Gamification of surgical training tasks provides an alternative to traditional mode of learning inside operating theatres via gamified approaches such as timed practice, puzzle games and escape rooms. Simulation-based games provide structured environments for practicing surgical techniques, offering objective assessments and feedback to identify areas for improvement. VR/AR technologies further enhance orthopaedic education by creating immersive, interactive simulations that mimic clinical scenarios, enabling trainees to build foundational surgical skills in a safe, controlled environment. Furthermore, this article discusses the benefits and limitations of GBL, and the future directions of development in the context of orthopaedics. GBL modalities have demonstrated significant benefits, including improved psychomotor skills, cognitive engagement, and motivation among trainees. However, barriers such as high costs, technical challenges, and the ceiling effect, where additional training yields diminishing returns, limit widespread adoption. Additionally, long-term outcomes such as skill retention and transferability to live surgery require further investigation. Future advancements in GBL are expected to integrate cutting-edge technologies like artificial intelligence and haptic feedback into VR/AR systems, enhancing realism and effectiveness. With wider adoption, more accessible innovations and development of standardized orthopaedic training frameworks incorporating GBL modalities, GBL can be an important adjunct in preparing the next generation of orthopaedic surgeons in the modern era of orthopaedic education.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.