Evidence map›Paper›PMID 40669891›Full record

ArticleBMJ open2025

Emotion regulation intervention to promote well-being through a serious game (emoWELL): a study protocol for a randomised controlled trial in Spanish emerging adults.

Saray Velert-Jiménez, Hugo Sanchez-Sanchez, Marian Perez-Marin, José-Antonio Gil-Gómez, Inmaculada Montoya-Castilla

Registry-linked trialAbstract readClinical Trial Protocol
In one paragraph

Article in BMJ open, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06049407 (Intervention Through an Intelligent Technological Platform for Social-emotional Development and the Promotion of Well-being in Adolescence and Early Adulthood), which is not on this map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06049407 nacompletednot on this map

Intervention Through an Intelligent Technological Platform for Social-emotional Development and the Promotion of Well-being in Adolescence and Early Adulthood

TypeinterventionalSponsorUniversity of ValenciaRan2021 to 2025Enrolled385ConditionsEmotion RegulationArmsParticipation in a socio-emotional competence program through a technological platform (EMOWELL)
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Saray Velert-JiménezPersonalidad, Evaluación y Tratamientos Psicológicos, Universitat de València Facultat de Psicologia i Logopèdia, Valencia, Spain.ORCID http://orcid.org/0000-0002-6756-5642
Hugo Sanchez-SanchezPersonalidad, Evaluación y Tratamientos Psicológicos, Universitat de València Facultat de Psicologia i Logopèdia, Valencia, Spain.ORCID http://orcid.org/0000-0002-6531-7979
Marian Perez-MarinPersonalidad, Evaluación y Tratamientos Psicológicos, Universitat de València Facultat de Psicologia i Logopèdia, Valencia, Spain.ORCID http://orcid.org/0000-0003-3532-8818
José-Antonio Gil-GómezInstituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, Spain.ORCID http://orcid.org/0000-0001-9954-2480
Inmaculada Montoya-CastillaPersonalidad, Evaluación y Tratamientos Psicológicos, Universitat de València Facultat de Psicologia i Logopèdia, Valencia, Spain inmaculada.montoya@uv.es.ORCID http://orcid.org/0000-0003-2536-2019

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionEmerging adulthood is a new life stage characterised by identity exploration, instability, self-focus, a feeling of 'being in-between' and the perception of a range of possibilities. Emerging adults may experience difficulties in their well-being during this complex stage. Adaptive emotion regulation can improve levels of well-being. Previous studies have shown that new technologies can enhance social-emotional competencies in this population. The purpose of the study is to design and implement a serious game, METHODS AND ANALYSIS: The participants will be 385 emerging adults aged 18-29 years. They will be randomly assigned to either the control or experimental group. The experimental group will complete the emoWELL serious game. The game takes place on a train ride with several stops where the player will learn about emotion regulation. To assess the effectiveness of emoWELL, psychological assessment instruments validated in the Spanish population will be used. The primary expected outcomes include characteristics of emerging adulthood, emotion regulation (emotion dysregulation, emotion regulation strategies and cognitive reappraisal and expressive suppression) and psychological well-being. The secondary expected outcomes are self-esteem, psychological distress, loneliness and optimism. The assessment will occur at two different time points: pretest (T1) and post-test (T2) to observe improvements in the variables of interest. ETHICS AND DISSEMINATION: The study has been approved by the Ethics Committee of the Universitat de València (2013883) and will follow the standards of the Declaration of Helsinki for data collection. The findings will be shared with the scientific community. The intellectual property registration number is as follows: UV-SW-202460R. TRIAL REGISTRATION NUMBER: NCT06049407.

Indexed as

Emotional RegulationVideo GamesAdaptation, PsychologicalAdolescentAdultFemaleHumansMaleRandomized Controlled Trials as TopicSelf ConceptSpainYoung AdulteHealthEmotional IntelligenceSelf Care

Identifiers

PMID40669891
PMCPMC12273100

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.