Evidence map›Paper›PMID 40655810›Full record

ArticleJournal of pharmacy & bioallied sciences2025

Efficacy of Brain Training Games on the Cognitive Functioning, Working Memory and Processing Speed of Healthy Individuals: A Meta-Analysis.

Fahad Somaa, Azka Khan, Alaa Arafah

Abstract read
In one paragraph

Article in Journal of pharmacy & bioallied sciences, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Fahad SomaaOccupational Therapy Department, Faculty of Medical Rehabilitation Sciences, King Abdulaziz University Jeddah, Saudi Arabia.
Azka KhanFaculty of Rehabilitation and Allied Health Sciences, Riphah International University, Islamabad, Pakistan.
Alaa ArafahOccupational Therapy Department, Faculty of Medical Rehabilitation Sciences, King Abdulaziz University Jeddah, Saudi Arabia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Brain training games refer to as the activities designed for the stimulation of several cognitive functions. These games could be carried out through different platforms and can be accessed through smart phones, tablets, computers and other gaming devices. Objective: The objective of this meta-analysis is to determine the efficacy of brain training games on the cognitive functioning, processing speed, and working memory of healthy individuals. Methods: The meta-analysis was conducted by carrying out a comprehensive literature search strategy utilizing several relevant databases such as Pub Med, Google Scholar, Scopus, and Web of Science. The filters were applied to each of the databases with reference to the pre-defined eligibility criteria. The filters of language (English), publication year (2000-2024), study design (RCT), population (healthy individuals), and outcome variables (processing speed, memory, and cognitive functioning) were applied to identify the studies relevant to the research topic. Results: A total of 16 studies were selected to include in the review. The findings of the study reported that brain training games have reported statistically significant ( Conclusion: Brain training games are effective for the improvement of cognitive functions, processing and working memory.

Indexed as

Brain training gamescognitive functioninghealthy individualsprocessing speedworking memory

Identifiers

PMID40655810
PMCPMC12244833

What OpenQuestion holds

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LicenceCC BY-NC-SA
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.