Evidence map›Paper›PMID 40648428›Full record

ArticleSensors (Basel, Switzerland)2025

Applying a Virtual Art Therapy System Based on the Michelangelo Effect in Patients with Spinal Cord Injury.

Michela Franzò, Sara De Angelis, Marco Iosa, Gaetano Tieri, Giorgia Corsini, Giovanni Generoso Cellupica, Valentina Loi, Fabiano Bini, Franco Marinozzi, Giorgio Scivoletto and 1 more

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Michela FranzòDepartment of Psychology, Sapienza University of Rome, 00185 Rome, Italy.ORCID 0000-0001-6955-7534
Sara De AngelisIRCCS Fondazione Santa Lucia, 00179 Rome, Italy.
Marco IosaDepartment of Psychology, Sapienza University of Rome, 00185 Rome, Italy.ORCID 0000-0003-2434-3887
Gaetano TieriIRCCS Fondazione Santa Lucia, 00179 Rome, Italy.
Giorgia CorsiniDepartment of Psychology, Sapienza University of Rome, 00185 Rome, Italy.
Giovanni Generoso CellupicaDepartment of Psychology, Sapienza University of Rome, 00185 Rome, Italy.
Valentina LoiIRCCS Fondazione Santa Lucia, 00179 Rome, Italy.
Fabiano BiniDepartment of Mechanical and Aerospace Engineering, Sapienza University of Rome, 00185 Rome, Italy.ORCID 0000-0002-5641-1189
Franco MarinozziDepartment of Mechanical and Aerospace Engineering, Sapienza University of Rome, 00185 Rome, Italy.
Giorgio ScivolettoIRCCS Fondazione Santa Lucia, 00179 Rome, Italy.
Federica TamburellaIRCCS Fondazione Santa Lucia, 00179 Rome, Italy.

Funding

Italian Ministry of Health NEUROMETAVERSE (DISCLOSER RF-2019-12369396)
6 · The paper itself

Abstract

backgroundSerious videogames have already demonstrated their positive impact on rehabilitation and of particular interest is the virtual reality (VR) technology. This immersive technology has been used in this study to create a neuroaesthetic experience based on the Michelangelo effect for the rehabilitation of patients with spinal cord injury. The aim of this study was to test the usability of a system for virtual art therapy and its capacity to assess patients' deficits performances.

methodsA VR headset was worn by the participants who experienced a painting simulation of famous artworks (artistic stimuli) against a coloring canvas (non-artistic stimuli). The trajectories of the hand were studied to obtain different kinematic and spectral parameters to evaluate the user performances. A total of 13 healthy subjects and 13 patients with spinal cord injury participated in this study.

resultsSignificative differences were obtained for most of the parameters between the two groups, except for the normalized jerk and energy of the spectrum. Analysis in the frequency domain showed that both groups preferred horizontal movements for painting the canvas. The NASA and USEQ scores reported a comfortable and user-friendly system according to the patients' point of view.

conclusionsThe system can be a usable tool, the rehabilitative efficacy of which should be tested in patients with spinal cord injury. The kinematic and spectral parameters would allow for the evaluation of the performances alongside the clinical scales, distinguish pathological and physiological performances.

Indexed as

Art TherapySpinal Cord InjuriesVirtual RealityAdultBiomechanical PhenomenaFemaleHumansMaleMiddle Agedart therapyneuroaestheticneurorehabilitationvirtual reality

Identifiers

PMID40648428
PMCPMC12251882

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.