Evidence map›Paper›PMID 40640974›Full record

ArticleBMC sports science, medicine & rehabilitation2025

Effectiveness of virtual reality games on the specific sport skills of adolescents.

Bilgetekin Burak Günar, Özhan Bavlı

Abstract read
In one paragraph

Article in BMC sports science, medicine & rehabilitation, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Bilgetekin Burak GünarFaculty of Sport Science, Çanakkale Onsekiz Mart University, Çanakkale, 17100, Turkey. burakgunar@comu.edu.tr.ORCID http://orcid.org/0000-0001-7693-4844
Özhan BavlıFaculty of Sport Science, Çanakkale Onsekiz Mart University, Çanakkale, 17100, Turkey.ORCID http://orcid.org/0000-0002-6850-9925

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe aim of this study was to examine the basketball-specific skills of young individuals and the acute effects of virtual reality (VR) games.

methodsSeventeen high school students aged between 14 and 16 years (mean 15.3 ± 0.85 years) who had not received prior basketball training and VR experiments volunteered for the study. The participants were divided into two groups: the VR group (VRG) and the court group (CG). Both groups engaged in 45-min basketball court training sessions twice a week for eight weeks, whereas the VRG additionally received 15-min sessions of VR basketball exercises twice a week. Before and after the 8-week intervention period, dribbling, slaloming, free throw, and stop shot tests and VR experiment surveys were administered.

resultsThe results revealed no significant difference in within-group pretest-to-posttest comparisons for the CG, whereas the VRG exhibited a significant improvement in repeated measurements of dribbling, slalom, and stop shot tests (p < 0.05). In the between-group repeated measurement difference scores, a significant advantage for the VRG was observed in the stop shoot test (p < 0.05).

conclusionIn conclusion, the VR exercises conducted in addition to the 8-week on-court training were found to be effective in improving dribbling, slaloming, and stopping shot skills in basketball. Furthermore, although the VR experience questionnaire revealed that VR games are close to reality, it revealed that there is a need for improvement.

Indexed as

BasketballExerciseSportSport skillVirtual reality

Identifiers

PMID40640974
PMCPMC12243230

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.