Evidence map›Paper›PMID 40632805›Full record

ArticleJournal of medical Internet research2025

Sleep Quality as a Mediator of Internet Gaming Disorder and Executive Dysfunction in Adolescents: Cross-Sectional Questionnaire Study.

Michoel L Moshel, Wayne Warburton, Rainer Thomasius, Kerstin Paschke

Abstract read
In one paragraph

Article in Journal of medical Internet research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Unfiltered Access, Unseen Harms: A Developmental and Public Health Critique of Digital Rights Discourse.International journal of environmental research and public health · 2026
    Review
  5. Article
  6. European child and adolescent psychiatry in a digital world.European child & adolescent psychiatry · 2026
    Article
  7. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Michoel L MoshelSchool of Psychological Sciences, Macquarie University, Sydney, Australia.ORCID http://orcid.org/0000-0003-2764-6349
Wayne WarburtonSchool of Psychological Sciences, Macquarie University, Sydney, Australia.ORCID http://orcid.org/0000-0002-2531-3797
Rainer ThomasiusGerman Center for Addiction Research in Childhood and Adolescence, University Medical Center Hamburg-Eppendorf, Building W29 Martinistr 52, Hamburg, 20246, Germany, 49 40741059307.ORCID http://orcid.org/0000-0002-2819-069X
Kerstin PaschkeGerman Center for Addiction Research in Childhood and Adolescence, University Medical Center Hamburg-Eppendorf, Building W29 Martinistr 52, Hamburg, 20246, Germany, 49 40741059307.ORCID http://orcid.org/0000-0002-9090-2782

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Internet gaming disorder (IGD) has been associated with impairments in executive functioning, particularly inattention and impulsivity. Sleep quality has separately been linked to both gaming behavior and cognitive performance, yet its role as a mediating factor in this relationship is underexplored. Objective: This study aimed to determine whether sleep quality mediates the relationship between IGD symptoms and executive dysfunction in adolescents, specifically focusing on the domains of inattention and hyperactivity or impulsivity. A reverse mediation model was also tested to explore the bidirectional nature of these relationships. Methods: A representative sample of 1000 adolescents (539/1000, 53.9% males), aged between 12 and 17 years (mean 14.52, SD 1.64), completed validated self-report measures of IGD symptoms, executive dysfunction, and sleep quality. Structural equation modeling was used to test direct and indirect effects with age and gender included as covariates. Results: Of the sample, 2.4% (24/1000) met criteria for IGD (875/1000, 87.5% males), and 22.6% (226/1000) met criteria for chronic sleep reduction. Among those with IGD, 54.2% (542/1000) also experienced chronic sleep reduction. In model A (IGD → Sleep → Executive Dysfunction), IGD symptoms were associated with poorer sleep quality (a=0.32, 95% CI 0.19-0.44), which in turn were associated with greater executive dysfunction (b=0.05, 95% CI 0.01-0.10). The indirect effect was significant (a×b=0.02, 95% CI 0.01-0.04), and sleep quality was a partial mediator. In the reverse model (model B), executive dysfunction was associated with poorer sleep quality (a=0.15, 95% CI 0.06-0.25), which subsequently was associated with higher IGD symptoms (b=0.11, 95% CI 0.07-0.16); indirect effect a×b=0.02, 95% CI 0.01-0.04. Simple slope analysis showed that IGD symptoms were associated only with executive dysfunction at average or poor levels of sleep quality. At higher levels of sleep quality, this relationship was no longer significant. Conclusions: The results of this study suggest that sleep quality may be an important intermediary mechanism by which IGD might contribute to executive dysfunction and provide a basis for the development and implementation of strategies that target sleep issues in IGD. Prospective longitudinal research is needed to examine the directionality of the relationships between IGD, sleep quality, and executive dysfunction longitudinally.

Indexed as

Executive FunctionInternetInternet Addiction DisorderSleep QualityVideo GamesAdolescentChildCross-Sectional StudiesFemaleHumansMaleSurveys and Questionnairesadolescentsdigital media behaviorsexecutive dysfunctioninternet gaming disordersleep impairmentsleep quality

Identifiers

PMID40632805
PMCPMC12266305

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.