Trial reportFrontiers in public health2025
A public health perspective on virtual reality interventions: exploring the impact of VR extreme sports on stress, anxiety, and depression in men with social anxiety disorder.
Trial report in Frontiers in public health, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
5 citing papers in PubMed.
- Effectiveness of virtual reality-based intervention for adolescent depressive disorder: a randomized controlled trial protocol.Frontiers in psychology · 2026Article
- Strengthening social belonging through VR-Based Group dance: a controlled trial with community-dwelling older women.Frontiers in psychology · 2026Article
- Preventing suicide among older women in China: the integration of gamified group-based exercise in a virtual reality environment.Frontiers in psychology · 2025Article
- Harnessing the transformative potential of gamified virtual reality sports to enhance perceived life expectancy in older men at risk of suicide.Frontiers in public health · 2025Article
- Working under pressure: How virtual reality and psychoeducation shape stress and moral distress responses in nurses.Digital healthArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Objective: Men diagnosed with social anxiety disorder (SAD) often face significant challenges in daily functioning, particularly within social settings. This study aimed to evaluate the effectiveness of virtual reality (VR)-based extreme sports games in reducing symptoms of depression, anxiety, and stress in this population. The intervention was designed to offer an engaging, immersive, and potentially less stigmatizing alternative to conventional therapeutic approaches. Methods: A quasi-experimental design with pre-test and post-test assessments was employed. Eighty-four men with SAD were selected through convenience sampling and randomly assigned to either an experimental group ( Results: The VR-based intervention led to significant reductions across all three measured domains. Depression ( Conclusion: These findings highlight the promise of VR-based extreme sports as a novel, non-pharmacological intervention for men with SAD. By enabling controlled exposure to anxiety-provoking situations within a safe and immersive environment, the intervention effectively alleviated symptoms of depression, anxiety, and stress. Moreover, this approach may overcome common treatment barriers such as stigma and reluctance toward traditional therapy. Future large-scale, longitudinal studies are recommended to validate these outcomes and explore their long-term sustainability.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.