Evidence map›Paper›PMID 40629681›Full record

ArticleJournal of adolescence2025

The Mediation Role of Emotional Symptoms Between Impulsivity Traits and Problematic Gaming Behavior in Adolescents.

Guillem Fernández-Catalán, Marta Modrego-Alarcón, Noelia Sánchez-Pérez, Manuel Alcaraz-Iborra

Abstract read
In one paragraph

Article in Journal of adolescence, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Guillem Fernández-CatalánDepartment of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain.ORCID 0009-0008-6480-5867
Marta Modrego-AlarcónDepartment of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain.ORCID 0000-0003-1575-7738
Noelia Sánchez-PérezDepartment of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain.ORCID 0000-0002-6112-9639
Manuel Alcaraz-IborraDepartment of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain.ORCID 0000-0001-6062-5449

Funding

This study was funded by the Spanish Ministry of Consumption through the project grant number SUBV23/00021.
6 · The paper itself

Abstract

introductionGaming is a global activity of which the largest number of players are adolescents. Although some studies have shown the risks of gaming, very little is known about the association between the proposed video game addiction and the temperamental traits or behavioral (internalizing/externalizing) problems that lead adolescents to problematic gaming. The objective of this study was to develop and validate a model that explains the mediation effect of I/E problems on the effect of impulsivity traits on adolescents' gaming addiction.

methodsThis cross-sectional study involved 850 Spanish adolescents (53.88% girls) aged 15-17 (M = 15.59, SD = 0.69) who completed self-report measures through an online survey. Problematic gaming was assessed using the Internet Gaming Disorder Scale-Short Form. Impulsivity was measured through the Short version of the UPPS-P Impulsive Behavior Scale, and internalizing/externalizing problems were evaluated using The Strengths and Difficulties Questionnaire. Mediational path analysis was performed to assess the main objective.

resultsProblematic gaming behavior was observed among adolescents; however, only 0.12% met the diagnostic criteria for gaming addiction. Direct effects on gaming were obtained for both specific internalizing/externalizing problems (emotional/conduct problems) and impulsivity traits (lack of perseverance/general urgency). Main finding was that lower levels of general urgency, but not of any other impulsivity trait, were associated with higher levels of emotional symptoms that, in turn, were positively associated with higher levels of problematic gaming behavior.

conclusionThis study generally advances our understanding of problematic gaming behavior and its relation with temperamental traits and behavioral problems in adolescence.

Indexed as

Adolescent BehaviorBehavior, AddictiveImpulsive BehaviorInternet Addiction DisorderVideo GamesAdolescentCross-Sectional StudiesFemaleHumansMaleSelf ReportSpainSurveys and Questionnairesemotional symptomsexternalizing problemsgeneral urgencyimpulsivityinternalizing problemsproblematic gaming behaviorUPPS‐P Modelvideo game addiction

Identifiers

PMID40629681
PMCPMC12493008

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LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.