ArticleFrontiers in psychology2025
Assessing the impact of virtual workplaces on collaboration and learning.
Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
1 citing paper in PubMed.
- Embodied metaphors and interpersonal synchrony in the digital age: the case of remote working.Frontiers in psychology · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: The shift toward remote work and digitization has driven the widespread adoption of virtual collaboration tools. While these technologies offer opportunities for enhanced remote interaction, they also present challenges related to communication, security, and social dynamics. Understanding how different digital environments impact collaboration and learning is crucial as workplaces evolve. Methods: This study investigated the impact of four workplace environments-physical presence, videoconferencing, non-immersive Metaverse, and immersive Metaverse-on task performance, cognitive engagement, ergonomics, and social dynamics. A total of 103 participants performed an "active" social decision-making task and a "passive" information retention task. Behavioral and electrophysiological data (EEG-based indices of concentration, fatigue, and relaxation) were collected to assess cognitive and emotional states. Results: Virtual environments supported collaboration comparably to physical presence. However, immersive environments (Metaverse VR+) were associated with reduced concentration and increased cognitive load, particularly during passive learning. Female participants exhibited higher attentional focus across conditions, and older participants outperformed younger ones in certain tasks. Ergonomic factors such as device comfort and ease of use significantly influenced concentration and relaxation. Discussion: While virtual platforms can replicate many aspects of physical presence, key differences persist in cognitive load, comfort, and engagement-especially in immersive settings. These findings highlight the potential and limitations of technologies like the Metaverse in supporting remote collaboration and learning, emphasizing the need for thoughtful design to reduce fatigue and enhance usability.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.