Evidence map›Paper›PMID 40612888›Full record

ArticleHCI international 2025 posters : 27th international conference on human-computer interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings. Part V. International Conference on Human-Computer Interaction (27th : 2025 : Go...2025

Designing a Narrative-Based Video Game for Adolescents Coping with a Parent's Cancer.

Sophia Hamilton, Xubing Hao, Sharon Andrews, Eveyln Roldan, Carlos Martinez, Jane Hamilton, Muhammad Tuan Amith, Licong Cui

Abstract read
In one paragraph

Article in HCI international 2025 posters : 27th international conference on human-computer interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings. Part V. International Conference on Human-Computer Interaction (27th : 2025 : Go..., 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Sophia HamiltonIncarnate Word Academy, Houston, TX 77002, USA.
Xubing HaoMcWilliams School of Biomedical Informatics, University of Texas Health Science Center at Houston, Houston, TX 77030, USA.
Sharon AndrewsDepartment of Software Engineering, University of Houston-Clear Lake, Houston, TX 77058, USA.
Eveyln RoldanDepartment of Software Engineering, University of Houston-Clear Lake, Houston, TX 77058, USA.
Carlos MartinezDepartment of Software Engineering, University of Houston-Clear Lake, Houston, TX 77058, USA.
Jane HamiltonLouis A. Faillace, MD, Department of Psychiatry and Behavioral Sciences, McGovern Medical School, University of Texas Health Science Center at Houston, Houston, TX 77054, USA.
Muhammad Tuan AmithDepartment of Biostatistics and Data Science, University of Texas Medical Branch, Galveston, TX 77755, USA.
Licong CuiMcWilliams School of Biomedical Informatics, University of Texas Health Science Center at Houston, Houston, TX 77030, USA.

Funding

Transforming motivational interviewing into a computable model for automated patient diabetic counseling.R21DK134815 · NIDDK · UNIVERSITY OF TEXAS MED BR GALVESTON · PI MUHAMMAD FAHEEM AMITH · 2024 to 2026
$621k
NIDDK NIH HHS R21 DK134815
6 · The paper itself

Abstract

We developed the narrative video game Sophia that immerses users in the story of a 13-year-old girl during her father's 18-month battle with glioblastoma and her journey toward resilience during her high school years following his passing. The game is designed to engage adolescents coping with parental cancer in multiple gameplay modes and levels, the character, and the outcome of the story as a way to build connections and explore the themes of illness, dying, bereavement, and resilience. The scenes at each level correspond to the stages of glioblastoma illness as well as the teenage milestones she passes through without her father (e.g. seeing her friends' fathers at school events, trying out for sports teams, learning to drive, and applying for college). Our next step is to utilize a stakeholder advisory board to review content and make suggestions for adaptations. Finally, we will evaluate the usability, feasibility, acceptability, perception, and impact of the game on adolescent participants experiencing parental cancer and/or the loss of a parent from cancer.

Indexed as

bibliotherapycancer survivorshiphealth communicationnarrativeserious game

Identifiers

PMID40612888
PMCPMC12226008

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.