Evidence map›Paper›PMID 40612557›Full record

ReviewFrontiers in public health2025

Identifying gaps in technology-based intervention prevention programs and ways to foster learning and engagement with parents using serious games.

Michelle F Wright, Sandra T Azar

Abstract readReview
In one paragraph

Review in Frontiers in public health, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Michelle F WrightDepartment of Psychology, Indiana State University, Terre Haut, IN, United States.
Sandra T AzarDepartment of Psychology, Pennsylvania State University, University Park, PA, United States.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Some researchers have implemented technologies to help overcome the barriers to reducing childhood injuries. Many of these technology-based injury prevention programs rely on individually tailored, written feedback to help improve parents' knowledge of home safety. Serious game technologies might further aid in developing injury prevention programs that are adaptive to the unique characteristics of parents. The purpose of this paper is to review these early efforts and propose serious game technology as a critical future direction of injury prevention programs with parents. The paper begins by discussing the barriers associated with reducing childhood injuries and engaging in injury prevention programs. Studies on injury prevention programs using technology to teach parents injury prevention skills are then described. Serious game technologies are proposed as having the potential to reduce injuries and barriers. The paper concludes with describing

Indexed as

ParentsVideo GamesWounds and InjuriesChildHumanshome safetyinjurypreventionserious gametechnology

Identifiers

PMID40612557
PMCPMC12224279

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.