Evidence map›Paper›PMID 40611269›Full record

Trial reportJournal of neuroengineering and rehabilitation2025

Impact of sensorimotor mismatch on virtual reality sickness and user experience: age-related differences in a randomized trial.

Elisabeth Jochmann, Thomas Jochmann, Maximilian Weber, Karolin Weigel, Carsten Klingner

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of neuroengineering and rehabilitation, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Trial
  3. Trial
  4. Review
  5. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Elisabeth JochmannDepartment of Neurology, Jena University Hospital, Jena, Germany. elisabeth.jochmann@med.uni-jena.de.ORCID http://orcid.org/0000-0003-2629-3297
Thomas JochmannDepartment of Computer Science and Automation, Technische Universität Ilmenau, Ilmenau, Germany.ORCID http://orcid.org/0000-0002-3564-4127
Maximilian WeberDepartment of Neurology, Jena University Hospital, Jena, Germany.
Karolin WeigelDepartment of Neurology, Jena University Hospital, Jena, Germany.
Carsten KlingnerDepartment of Neurology, Jena University Hospital, Jena, Germany.ORCID http://orcid.org/0000-0001-8815-3391

Funding

Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) 413668513German Federal Ministry of Education and Research (BMBF) 16KISA024
6 · The paper itself

Abstract

backgroundVirtual reality (VR) technology offers immersive and interactive experiences and is increasingly being explored for rehabilitation therapies. However, concerns about side effects such as nausea and dizziness-collectively referred to as VR sickness-are holding back clinical translation. Sensorimotor mismatches, while potentially beneficial for motor learning, may exacerbate these effects. The age groups in VR applications differ, with younger users common in gaming and older adults prevalent in rehabilitation. This study investigated whether sensorimotor mismatches in a VR-based motor task make the experience more uncomfortable and whether older adults are more affected by these mismatches.

methodsWe conducted a randomized controlled trial with 104 healthy right-handed adults, including elderly participants up to 84 years old, to cover the relevant demographics for rehabilitation. Participants were divided into three intervention groups and performed a VR ball-throwing task using an Oculus Rift S head-mounted display. The groups differed in task difficulty and exposure to deliberately induced sensorimotor mismatches. The design avoided visual-vestibular conflicts typically responsible for VR sickness and instead introduced proprioceptive mismatches during hand-object interaction. VR sickness was measured using the Simulator Sickness Questionnaire (SSQ), and user experience was assessed through a self-developed questionnaire. Statistical analysis was performed using rank-transformed ANOVA, ordinal logistic regression, and Spearman's rho with FDR correction for multiple comparisons.

resultsResults indicated no significant differences in SSQ scores among the three intervention groups, suggesting that sensorimotor mismatches do not increase VR sickness. However, the Mismatch group reported higher levels of exhaustion and frustration compared to the Error-based and Errorless groups, indicating the impact of cognitive strain and task difficulty on user experience. Interestingly, younger participants reported higher (worse) SSQ scores, while older participants experienced weaker symptoms.

conclusionsVR environments with sensorimotor mismatches during hand-object interaction tasks may be feasible for rehabilitation, as they did not lead to significant discomfort in this setting. Moreover, despite concerns about age-related susceptibility to dizziness, older adults showed high tolerance to VR, supporting its potential for broader applications in rehabilitation settings. This study was reported in accordance with the CONSORT guidelines. It was registered in the German Clinical Trials Register (DRKS00034901).

Indexed as

Motion SicknessProprioceptionPsychomotor PerformanceVirtual RealityAdultAgedAged, 80 and overAge FactorsFemaleHumansMaleMiddle AgedYoung AdultAgingCognitive loadHead-mounted displayImmersive technologyMotion sicknessNeurorehabilitationProprioceptive conflictUpper-limb motor task

Identifiers

PMID40611269
PMCPMC12226871

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.