ArticleBehavior research methods2025
A toolbox for generating multidimensional 3D objects with fine-controlled feature space: Quaddle 2.0.
Article in Behavior research methods, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.
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5 citing papers in PubMed.
- Planning in Nonhuman Primates Emerges from Structure Knowledge and is Distinct from Attention, Working Memory, Effort Control, and Learning.bioRxiv : the preprint server for biology · 2026Article
- Cognitive engagement induces area-specific fingerprints of dopamine, acetylcholine, serotonin, glutamate and GABA in prefrontal cortex and striatum.bioRxiv : the preprint server for biology · 2026Article
- Article
- Inhibitory Control, Shifting, and Working Memory Updating Domains form Cognitive Phenotypes in Non-human Primates.bioRxiv : the preprint server for biology · 2026Article
- Neuronal Decoding of Decisions in Multidimensional Feature Space Using a Gated Recurrent Variational Autoencoder.bioRxiv : the preprint server for biology · 2025Article
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3 authors.
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Abstract
Multidimensional 3D-rendered objects are an important component of vision research and video-gaming applications, but it has remained challenging to parametrically control and efficiently generate those objects. Here, we describe a toolbox for controlling and efficiently generating 3D-rendered objects composed of 10 separate visual feature dimensions that can be fine-adjusted using Python scripts. The toolbox defines objects as multidimensional feature vectors with primary dimensions (object body related features), secondary dimensions (head related features), and accessory dimensions (including arms, ears, or beaks). The toolbox interfaces with the freely available Blender software to create objects. The toolbox makes it possible to gradually morph features of multiple feature dimensions, determine the desired feature similarity among objects, and automatize the generation of multiple objects in 3D object and 2D image formats. We document the use of multidimensional objects in a sequence learning task that embeds objects in a 3D-rendered augmented reality environment controlled by the gaming engine Unity. Together, the toolbox features enable the efficient generation of multidimensional objects with fine control of low-level features and higher-level object similarity useful for visual cognitive research and immersive visual environments.
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