Evidence map›Paper›PMID 40604775›Full record

Trial reportBMC public health2025

The effectiveness of the Naji Iriano health video game in enhancing physical activity outcomes in children: a randomized controlled trial.

Maryam Shami, Parviz Azodi, Marzieh Mahmoodi, Farnoosh Tajik, Faezeh Jahanpour

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC public health, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Maryam ShamiMSc in Pediatric Nursing, Nursing and Midwifery Department, Member of Student Research Committee, Bushehr University of Medical Sciences, Bushehr, Iran.
Parviz AzodiFaculty member, Paramedical Sciences Department, Bushehr University of Medical Sciences, Bushehr, Iran.
Marzieh MahmoodiBiostatistics and Epidemiology Department, Addiction and lifestyle Research Center, Bushehr University of Medical Sciences, Bushehr, Iran.
Farnoosh TajikNursing Care Research Center, Semnan University of Medical Sciences, Semnan, Iran.
Faezeh JahanpourFaculty member of Nursing and Midwifery Department, Bushehr University of Medical Sciences, Bushehr, Iran. f_jahanpour@yahoo.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundChildhood obesity and physical inactivity are growing global concerns, particularly in developing countries. Traditional interventions have shown limited success in fostering sustained physical activity (PA) behaviors among children. Serious games and active video games offer an engaging alternative by integrating behavior change techniques within immersive digital environments. This study evaluated the effectiveness of Naji Iriano, a culturally adapted health video game, in improving motivation, self-efficacy, and PA prioritization among children in Bushehr, Iran.

methodsThis randomized clinical trial included 128 primary school students aged 9-12 years, who were allocated to either an intervention group (Naji Iriano) or a control group (no intervention). Assessments were conducted at baseline, 6 weeks post-intervention onset (Post-test-1), and 6 weeks post-intervention completion (Post-test-2). Data collection tools included questionnaires measuring PA motivation, self-efficacy, prioritization, and the Physical Activity Questionnaire for Children (PAQ-C). Data were analyzed using SPSS version 20, employing chi-square tests, independent t-tests, and analysis of covariance (ANCOVA) with a significance level of 0.05.

resultsThe adjusted ANCOVA analysis showed significant group differences. The intervention group showed significant improvements in PA self-efficacy (p < 0.001), PA prioritization (p < 0.001), and PA levels (p < 0.001) at both Post-test-1 and Post-test-2 compared to the control group. However, no significant changes were observed in body mass index (BMI) between the groups (p = 0.799). Although PA motivation increased at Post-test-1, this effect was not sustained at Post-test-2 after controlling for covariates (p = 0.968).

conclusionsHealth video games such as Naji Iriano can effectively enhance psychological and behavioral determinants of PA in children, providing a scalable, engaging strategy for obesity prevention. Future research should explore long-term adherence, emphasizing the role of parental involvement and environmental support in sustaining behavior change.

trial registrationThis trial was registered in the Iranian Registry of Clinical Trials (IRCT) on 2019-01-02, registration number: IRCT20130317012830N33.

Indexed as

ExerciseHealth PromotionVideo GamesChildFemaleHumansIranMaleMotivationPediatric ObesitySelf EfficacySurveys and QuestionnairesHealth video gameMotivationPhysical activitySelf-EfficacyStudents

Identifiers

PMID40604775
PMCPMC12217201

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.