Evidence map›Paper›PMID 40600166›Full record

ArticleFrontiers in rehabilitation sciences2025

Effects of game design characteristics of a virtual reality serious game for upper-limb prosthesis control training on motor learning.

Jack Tchimino, Bart Maas, Bram van Dijk, Alessio Murgia, Corry K van der Sluis, Raoul M Bongers

Abstract read
In one paragraph

Article in Frontiers in rehabilitation sciences, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Jack TchiminoDepartment of Human Movement Science, University of Groningen, University Medical Center Groningen, Groningen, Netherlands.
Bart MaasDepartment of Human Movement Science, University of Groningen, University Medical Center Groningen, Groningen, Netherlands.
Bram van DijkDepartment of Human Movement Science, University of Groningen, University Medical Center Groningen, Groningen, Netherlands.
Alessio MurgiaDepartment of Human Movement Science, University of Groningen, University Medical Center Groningen, Groningen, Netherlands.
Corry K van der SluisDepartment of Rehabilitation Medicine, University of Groningen, University Medical Center Groningen, Groningen, Netherlands.
Raoul M BongersDepartment of Human Movement Science, University of Groningen, University Medical Center Groningen, Groningen, Netherlands.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Rehabilitation outcomes of hand prosthesis control training generally benefit from an early start in the rehabilitation regimen as well as the use of modern technologies, like serious games, in lieu of more conventional methods. In this study, we tested a virtual reality based myoelectric prosthesis training serious game, specifically how the game design elements affected different aspects of motor control and training. Methods: Ten able-bodied participants were asked to execute a series of tasks by controlling an LDA-controlled 1-DoF virtual hand prosthesis within a virtual reality environment (VRE) serious game. The tasks included grasping and manipulating virtual objects and controlled force modulation, the latter facilitated by artificial feedback communicated to participants in the VRE. Results: The results indicated that the game physics affected the way that the participants completed the tasks, while the tasks themselves appeared to be approached and executed in different ways by the participants. Contrary to expectations, however, the force feedback did not influence the participants' ability to precisely modulate the grasping force applied with the virtual prosthesis. Discussion: Based on these results, it can be concluded that users can be trained within the proposed framework to develop motor skills that might be translated into the use of a real prosthesis, in a more engaging and timely manner.

Indexed as

EMG controlmotor rehabilitationprosthesis controlprosthesis trainingserious gamesvirtual reality

Identifiers

PMID40600166
PMCPMC12209274

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.