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ArticleBMC psychology2025

Evaluation of the gambling habits of Spanish adolescents and young adults post-COVID-19 and implementation of a digital escape room intervention for preventing gambling: study protocol of a cluster-randomized controlled trial (GAMBL-OUT project).

Alberto Barceló-Soler, Alicia Monreal-Bartolomé, Adrián Pérez-Aranda, Daniel Campos, María Beltrán-Ruiz, Marta Puebla-Guedea, Itxaso Cabrera-Gil, Javier García-Campayo, Yolanda López-Del-Hoyo

Registry-linked trialAbstract readClinical Trial Protocol
In one paragraph

Article in BMC psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06904794 (Evaluation of the Gambling Habits of Adolescents and Young Adults Post-COVID-19 and Implementation of a Digital Escape Room Intervention for Preventing Gambling in High School Students), which is not on this map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06904794 narecruitingnot on this map

Evaluation of the Gambling Habits of Adolescents and Young Adults Post-COVID-19 and Implementation of a Digital Escape Room Intervention for Preventing Gambling in High School Students: a Mixed-methods Cluster-randomized Controlled Trial (GAMBL-OUT Project)

TypeinterventionalSponsorHospital Miguel ServetRan2025 to 2026Enrolled240ConditionsMental HealthArmsGAMBL-OUT program
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Alberto Barceló-SolerDepartment of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain.
Alicia Monreal-BartoloméDepartment of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain.
Adrián Pérez-ArandaDepartment of Clinical and Health Psychology, Autonomous University of Barcelona, Cerdanyola del Vallès, Barcelona, Spain. adrian.perez@uab.cat.
Daniel CamposDepartment of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain.
María Beltrán-RuizDepartment of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain.
Marta Puebla-GuedeaInstitute of Health Research of Aragon (IIS Aragón), Miguel Servet University Hospital, Zaragoza, Spain.
Itxaso Cabrera-GilDepartment of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain.
Javier García-CampayoInstitute of Health Research of Aragon (IIS Aragón), Miguel Servet University Hospital, Zaragoza, Spain.
Yolanda López-Del-HoyoDepartment of Psychology and Sociology, University of Zaragoza, Zaragoza, Spain. yolandal@unizar.es.

Funding

Ministerio de Sanidad, Política Social e Igualdad EXP2022/008902
6 · The paper itself

Abstract

backgroundGambling behaviors among adolescents and young adults have been experiencing an upward trend in the last years, possibly because of new habits developed during the COVID-19 lockdown restrictions. Different preventive strategies have been proposed: universal classroom-based interventions have shown promising evidence as preventive tools, but challenges exist in engaging the target audience effectively. Serious games, i.e., those designed with the specific intent to educate, broaden knowledge, and change behaviors, have been tested with positive outcomes. Digital escape rooms constitute a modality of serious game that has shown potential for a variety of educational purposes, but their efficacy for preventing addictive behaviors, as well as their long-term impact, has not been widely studied.

methodsThe present protocol includes two studies: Study 1 aims to examine changes in gambling habits among a large sample (N = 420) of adolescents and young adults (aged 16-25) in Aragon, Spain, comparing pre-COVID-19 data to current trends. It will assess various gambling types, including online betting, and estimate the prevalence of problem gambling. Study 2 will be a cluster-randomized controlled trial focused on testing the effectiveness of the GAMBL-OUT digital escape-room in preventing gambling among a sample of 240 youngsters. It will evaluate knowledge, intentions, and attitudes pre- and post-intervention, as well as in a 3-month follow-up assessment. Implementation outcomes will also be assessed using qualitative methods, considering acceptability, adoption, appropriateness, feasibility, fidelity, penetration, and sustainability. DISCUSSION: The present project aims at assessing the gambling habits of a sample of 16-25-year-olds in the region of Aragon, Spain, that could be compared to the data gathered before the pandemic started, so not only the prevalence rates can be updated but also potential differences in habits (e.g., preferred gambling alternatives) can be detected. This will undoubtedly help the design of effective preventive measures, such as the GAMBL-OUT digital escape room, a serious game to be implemented in high schools with the aim of increasing knowledge, reducing intentions to gamble, and changing attitudes towards gambling.

trial registrationThis study was registered in ClinicalTrials.gov on 25/03/2025; registration number: NCT06904794.

Indexed as

COVID-19GamblingAdolescentAdultFemaleHabitsHumansMaleRandomized Controlled Trials as TopicSpainYoung AdultAdolescentsDigital escape roomGamblingMental healthPreventionSerious gamesYoung adults

Identifiers

PMID40598402
PMCPMC12218833

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.