ArticleScientific reports2025
Visual feedback manipulation in virtual reality alters movement-evoked pain perception in chronic low back pain.
Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers, 1 of them a synthesis that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
4 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Virtual reality in neurorehabilitation for musculoskeletal disorders: a bibliometric analysis from 2010 to 2025.Frontiers in neurology · 2026Pooled it
- Correlation between lumbar disc herniation nerve root compression and clinical symptoms: a study using lumbosacral plexus magnetic resonance neurography combined with T2 mapping.BMC musculoskeletal disorders · 2026Article
- Article
- Altering visual feedback during reaching: no mitigating effect on pain for individuals with complex regional pain syndrome, but visuomotor adaptation is preserved.Frontiers in human neuroscience · 2025Article
Corrections and comments
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Authors and funding
9 authors.
Funding
Abstract
Movement-evoked pain in chronic low back pain (LBP) can be influenced by visual cues linked to threatening movements. This study explored whether manipulating visual proprioceptive feedback via virtual reality (VR) alters movement-evoked pain and if individuals with higher pain, kinesiophobia, disability, or catastrophising are more susceptible to these manipulations. Cross-sectional study with 50 patients with non-specific chronic LBP. Participants performed lumbar spine extension until pain onset with and without VR. VR feedback was manipulated to show 10% less (E -) or 10% more (E +) movement than actual extension. Range of motion (ROM) was measured using an electro-goniometer. Within-group differences across control (E), E -, and E + conditions were assessed with Friedman tests. VR underestimation (E -) led to a 20% increase in ROM compared to the control (E; p = 0.002) and a 22% increase compared to overestimation (E +; p < 0.001). Patients with higher kinesiophobia and disability showed greater improvement in the E - condition. Manipulating visual-proprioceptive information through VR altered pain thresholds in chronic LBP. Underestimated movement (E -) delayed pain onset by extending ROM. Kinesiophobia and disability significantly influenced susceptibility to visual feedback.
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Registered trials
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