Evidence map›Paper›PMID 40594047›Full record

ArticleScientific reports2025

Effects of noisy galvanic vestibular stimulation on spatial memory in virtual reality.

Purav Bhardwaj, Misha Sra

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Purav BhardwajHuman-AI Experience (HAX) Lab, University of California, Santa Barbara, 93106, USA. puravbhardwaj@gmail.com.
Misha SraHuman-AI Experience (HAX) Lab, University of California, Santa Barbara, 93106, USA.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Spatial memory and navigation are foundational cognitive functions intricately tied to the hippocampal and striatal neural circuits. These regions integrate multisensory inputs from the environment, with the vestibular system exerting a particularly strong influence on visuospatial processing. While prior work has explored how Galvanic Vestibular Stimulation (GVS) can enhance spatial cognition in individuals with vestibular disorders, limited research has focused on its potentially beneficial effects in those without vestibular disorders. To address this gap, we present a study using a novel experimental paradigm that combines noisy GVS (nGVS) with virtual reality (VR) to systematically examine the impact of vestibular stimulation on spatial learning and memory in healthy adults. Our findings (n=32) suggest that nGVS can significantly improve spatial memory performance, facilitating learning and recollection compared to the without-nGVS condition. Unlike previous screen-based studies, our work uniquely integrates nGVS with an ecologically valid scenario in VR, with study results indicating nGVS as a potential modifier of human spatial memory.

Indexed as

Spatial MemoryVestibular SystemVestibule, LabyrinthVirtual RealityAdultElectric StimulationFemaleHumansMaleYoung Adult

Identifiers

PMID40594047
PMCPMC12217160

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.