Evidence map›Paper›PMID 40584070›Full record

ArticleFrontiers in psychology2025

Virtual reality aggression assessment with social interaction: early evidence for validity from two pilot studies.

F Sappelli, J Lobbestael, D L van Haalen, I Böckmann, B E Bulten, R J Verkes

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

F SappelliDepartment of Diagnostics, Research, and Education, Pompestichting Forensic Psychiatry, Nijmegen, Netherlands.
J LobbestaelFaculty of Psychology and Neuroscience, Maastricht University, Maastricht, Netherlands.
D L van HaalenDepartment of Diagnostics, Research, and Education, Pompestichting Forensic Psychiatry, Nijmegen, Netherlands.
I BöckmannDepartment of Diagnostics, Research, and Education, Pompestichting Forensic Psychiatry, Nijmegen, Netherlands.
B E BultenDepartment of Diagnostics, Research, and Education, Pompestichting Forensic Psychiatry, Nijmegen, Netherlands.
R J VerkesDepartment of Diagnostics, Research, and Education, Pompestichting Forensic Psychiatry, Nijmegen, Netherlands.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Assessment of aggression proneness is important for clinical practice and research. Virtual Reality (VR) is a promising technology for aggression assessment because of the possibility of creating scenarios with ecological and external validity and experimental control, potentially overcoming limitations of traditional methods like self-report trait questionnaires, observation surveys, and laboratory paradigms. Methods: This explorative study investigated a VR scenario in a pilot with aggressive patients ( Results: The main analysis revealed that both patients and students showed higher levels of aggression in provocative scenes than in neutral and instructional scenes. Exploratory analyses suggested that patients displayed increased aggression in the second provocation compared to the first, while no such difference was observed among students. Comparatively, patients showed more aggression than students in Provocation 2, but not in Provocation 1. Positive moderate correlations were found between VR-displayed aggression and trait questionnaires. Discussion: The current study shows that aggressive behavior can be evoked with our VR aggression assessment scenario and that the level of aggression can be systematically assessed using a standardized aggression observation scale. Explorative results imply that the VR scenario has construct, known-group and concurrent validity. The results also imply that VR is potentially closing the correlational gap between behavioral tasks and trait questionnaires. However, the explorative nature of the current study warrants replication. Finally, we outline some scenario aspects that can be further improved, including better physical engagement and standardization.

Indexed as

aggression assessmentaggression paradigmecological validityimmersive scenariossocial interactionvirtual reality

Identifiers

PMID40584070
PMCPMC12202414

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.