ArticleJournal of education and health promotion2025
Combatting adolescent gaming addiction: Protocol for the comprehensive psychological intervention module.
Article in Journal of education and health promotion, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Analysis of psychomotor latency, spatial reasoning, and metabolic health markers in adolescent gamers: A comparative study of the impact of the confounding triad of sleep, diet, and screen modality.Journal of education and health promotion · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundGaming addiction has emerged as a significant public health concern, particularly among adolescent populations. Excessive and problematic gaming behaviors can lead to various negative consequences, including impaired academic performance, social withdrawal, sleep disturbances, and psychological distress. As the prevalence of gaming addiction continues to rise, there is a pressing need to develop effective interventions to address this issue and mitigate its impact on adolescent mental health. Hence, this study targets to design a comprehensive intervention module to combat gaming addiction among adolescents. Following a mixed methodology in the study design, this protocol will incorporate both qualitative and quantitative techniques for data collection. Results obtained will be analyzed and validated to ensure the efficacy of the module. MATERIALS AND
methodsThe protocol will follow the ADDIE model's stages, which are Analysis, Design, Development, Implementation, and Evaluation. A qualitative investigation, literature review, and expert consultations will be conducted throughout the analytical phase. The design phase will establish learning objectives, educational methodologies, and an implementation and evaluation strategy. During the development phase, a framework will be developed, which will be implemented as a pilot study During the implementation phase, a pilot study will be done, which includes formative evaluations.
conclusionThis comprehensive, evidence-based approach will promote healthier gaming habits and mitigate negative consequences. By reducing the impact on families and healthcare systems, the module has the potential to enhance public health and therapeutic practices. This research will not only advance understanding of gaming addiction but also set a precedent for future intervention strategies.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.