ArticleJournal of microbiology & biology education2025
Development of an interactive game-based learning tool to enhance understanding of microbiology in animal health and nutrition.
Article in Journal of microbiology & biology education, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Game-based learning in microbiology education: design and classroom use of MicroBioCombat.Access microbiology · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Effective science education relies on innovative and engaging teaching tools that enhance student learning and retention. This need is particularly important in agricultural science outreach, where understanding the role of microbiology in animal health and disease is essential for both livestock producers and the public. However, traditional teaching methods often fail to adequately convey complex concepts in an accessible, applicable, and memorable way. To address this gap, a memory-based card game was developed utilizing game-based learning (GBL) principles to improve comprehension of microbiology's impact on animal health and disease within agricultural systems. This interactive tool balances educational content with gameplay, fostering an engaging learning experience that encourages knowledge retention and real-world application. Through the use of the game, pre- and post-self-assessments indicated learners perceived they were improved in their understanding of microbes in agriculture and noted their greater likelihood to use this information in real-world situations (
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.