Evidence map›Paper›PMID 40535189›Full record

ArticleFrontiers in psychology2025

Aggressive motivation mediates the influence of prosocial video game play on young children's aggressive behavior.

Yan Li, Tao Deng, Nicola Ngombe, Philipp Kanske

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Yan LiClinical Psychology and Behavioral Neuroscience, Technische Universität Dresden, Dresden, Germany.
Tao DengFaculty of Education, Northeast Normal University, Jilin, China.
Nicola NgombeClinical Psychology and Behavioral Neuroscience, Technische Universität Dresden, Dresden, Germany.
Philipp KanskeClinical Psychology and Behavioral Neuroscience, Technische Universität Dresden, Dresden, Germany.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Aggressive behavior in early childhood can have lasting consequences. This study examined whether prosocial video game play can reduce aggressive behavior in relatively Chinese preschoolers and explored the mediating role of aggressive motivation and the moderating effects of age and gender. Methods: A total of 132 children aged 4 to 6 years (50% girls; Results: Children who played the prosocial video game exhibited significantly lower levels of aggressive behavior than those in the neutral game condition. Revenge motivation significantly mediated this effect. The mediating effect was stronger in boys than in girls; age did not moderate the associations. Discussion: These findings suggest that prosocial video games may be effective in reducing aggressive behavior among preschoolers, partly by lowering revenge-related motivation. Gender differences in the mediation pathway highlight the need for tailored early interventions.

Indexed as

aggressive behaviormediation analysismotivationpre-schoolersprosocial video games

Identifiers

PMID40535189
PMCPMC12174405

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.