Evidence map›Paper›PMID 40531898›Full record

ArticlePloS one2025

Performance of teenaged action video game players on the Developmental Eye Movement and King-Devick tests.

Marc Argilés, Cristina Rovira-Gay, Luis Pérez-Mañà, Bernat Sunyer-Grau, Liat Gantz

Abstract read
In one paragraph

Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Marc ArgilésCentre for Sensors, Instruments, and Systems Development (CD6). Universitat Politècnica de Catalunya - BarcelonaTech (UPC). Campus Terrassa. Rambla de Sant Nebridi, Terrassa, Barcelona, Spain.ORCID 0000-0001-5474-9832
Cristina Rovira-GayCentre for Sensors, Instruments, and Systems Development (CD6). Universitat Politècnica de Catalunya - BarcelonaTech (UPC). Campus Terrassa. Rambla de Sant Nebridi, Terrassa, Barcelona, Spain.ORCID 0000-0001-9765-1691
Luis Pérez-MañàCentre for Sensors, Instruments, and Systems Development (CD6). Universitat Politècnica de Catalunya - BarcelonaTech (UPC). Campus Terrassa. Rambla de Sant Nebridi, Terrassa, Barcelona, Spain.
Bernat Sunyer-GrauUniversitat Politècnica de Catalunya - BarcelonaTech (UPC). Campus Terrassa. Rambla de Sant Nebridi, Terrassa, Barcelona, Spain.ORCID 0000-0002-5261-0797
Liat GantzDepartment of Optometry and Vision Science, Jerusalem Multidisciplinary College, Jerusalem, Israel.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Action video game (AVG) players have been reported to demonstrate improved perceptual, cognitive, and motor skills, as well as enhanced eye movements such as saccade latency and accuracy. This study examined if these improvements are also observed in two common clinical eye movement assessments, the Developmental Eye Movement (DEM) and King-Devick tests. Ninth and tenth graders (15-16 years old) without learning disabilities or oculomotor dysfunctions, and who do not regularly play ball sports were tested in the DEM and King-Devick tests in random order. Those playing AVG ≥ 5 hours per week were included in the AVG group, and those playing ≤ 1 h per week were included in the non-video game group (NVG). Participants were asked to read quickly while reading speed and errors were recorded. Two DEM subtests were read vertically and one subtest was read from left to right. All King-Devick subtests were read from left to right. Forty participants (20 AVG, 20 NVG, 15 girls, mean age: 15.7 ± 0.1 years) were included. AVG players were significantly faster in their horizontal DEM times (AVG: 26 ± 5, NVG: 34 ± 7 sec, p < 0.001) and King-Devick times (AVG: 14 ± 2, NVG: 16 ± 4 sec, p = 0.034), but not in their vertical DEM times (AVG: 26 ± 3, NVG: 28 ± 5 sec p = 0.063). King-Devick and horizontal DEM times were significantly correlated for the entire sample (p < 0.01). Teenagers who regularly played AVGs performed better on the DEM and King-Devick tests, indicating that regularly playing this genre of AVGs may enhance oculomotor skills and visual processing speed. Clinicians should take this into account when interpreting results of these clinical tests.

Indexed as

Eye MovementsVideo GamesAdolescentFemaleHumansMaleMotor SkillsPsychomotor Performance

Identifiers

PMID40531898
PMCPMC12176149

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.