ArticleJAMA2025
Addictive Screen Use Trajectories and Suicidal Behaviors, Suicidal Ideation, and Mental Health in US Youths.
Article in JAMA, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 41 papers, 2 of them syntheses that pooled it.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
41 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- The association between parental phubbing and pathological digital use among children and adolescents: a meta-analysis of Chinese samples.Frontiers in psychology · 2026Pooled it
- Examining the mediating roles of self-esteem and social support in the link between digital addiction and mental health: findings from a meta-analytic structural equation modeling study.Frontiers in public health · 2026Pooled it
- Increasing social media use trajectories are linked to greater eating disorder symptoms.Annals of epidemiology · 2026Article
- Clinical predictors of at-risk mental states in general adolescent population: a 2-year follow-up study.European child & adolescent psychiatry · 2026Article
- Attachment, Physical Leisure, and Suicidal Ideation in Emerging Adulthood: Evidence from University Students.Behavioral sciences (Basel, Switzerland) · 2026Article
- Associations in Both Directions Between Internet Gaming Disorder and Suicidal Ideation and Attempts Among Chinese Adolescent Gamers: Two-Wave Prospective Cohort Study.Journal of medical Internet research · 2026Article
- Intergenerational Co-parenting and Children's Screen Use: A Scoping Review.Clinical child and family psychology review · 2026Article
- Suicidal Ideation Across the Lifespan Among Commercially Insured Outpatients: Retrospective Cohort Study.JMIR mental health · 2026Article
- Suicidal Ideation, Screen Time, and Online Harassment Among College Students: Gender Differences in a National Survey, United States, 2023-2024.American journal of public health · 2026Article
- The ABCD Study at 10: The NIH perspective on progress, impact, and the road ahead.Developmental cognitive neuroscience · 2026Article
- Unveiling symptom-level pathways: a network analysis of fear of missing out and mobile phone addiction among Chinese college students.BMC psychology · 2026Article
- Digital Transition and Mental Health in School Settings: Does Handwriting Still Matter? A Multidisciplinary Perspective.Children (Basel, Switzerland) · 2026Review
- Problematic Social Media Use and Attention-Deficit/Hyperactivity Disorder Symptoms in Adolescents.JAMA network open · 2026Article
- The Roles of Delayed Cortical Maturation and Lower Anticipatory Reward Activation in Predicting Addictive Screen Use in Youth.Biological psychiatry. Cognitive neuroscience and neuroimaging · 2026Article
- Is there a bidirectional relationship between the number of unhealthy lifestyle factors and depressive symptoms in adolescents? Evidence from a longitudinal study.BMC medicine · 2026Article
- Social Media Use Trajectories and Substance Use Experimentation: A Prospective Cohort Study.The American journal of psychiatry · 2026Article
- The Swedish version of the Bergen Social Media Addiction Scale: A psychometric evaluation among adolescents.Addictive behaviors reports · 2026Article
- Review
- Problematic patterns of social media use increase with spontaneous cortical activity and transdiagnostic mental health symptoms in youth.Developmental cognitive neuroscience · 2026Article
- Understanding sleep and smartphone use in diverse adolescents through passive digital monitoring.Journal of research on adolescence : the official journal of the Society for Research on Adolescence · 2026Article
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5 authors.
Funding
Abstract
Importance: Increasing child and adolescent use of social media, video games, and mobile phones has raised concerns about potential links to youth mental health problems. Prior research has largely focused on total screen time rather than longitudinal addictive use trajectories. Objectives: To identify trajectories of addictive use of social media, mobile phones, and video games and to examine their associations with suicidal behaviors and ideation and mental health outcomes among youths. Design, Setting, and Participants: Cohort study analyzing data from baseline through year 4 follow-up in the Adolescent Brain Cognitive Development Study (2016-2022), with population-based samples from 21 US sites. Exposures: Addictive use of social media, mobile phones, and video games using validated child-reported measures from year 2, year 3, and year 4 follow-up surveys. Main Outcomes and Measures: Suicidal behaviors and ideation assessed using child- and parent-reported information via the Kiddie Schedule for Affective Disorders and Schizophrenia. Internalizing and externalizing symptoms were assessed using the parent-reported Child Behavior Checklist. Results: The analytic sample (n = 4285) had a mean age of 10.0 (SD, 0.6) years; 47.9% were female; and 9.9% were Black, 19.4% Hispanic, and 58.7% White. Latent class linear mixed models identified 3 addictive use trajectories for social media and mobile phones and 2 for video games. Nearly one-third of participants had an increasing addictive use trajectory for social media or mobile phones beginning at age 11 years. In adjusted models, increasing addictive use trajectories were associated with higher risks of suicide-related outcomes than low addictive use trajectories (eg, increasing addictive use of social media had a risk ratio of 2.14 [95% CI, 1.61-2.85] for suicidal behaviors). High addictive use trajectories for all screen types were associated with suicide-related outcomes (eg, high-peaking addictive use of social media had a risk ratio of 2.39 [95% CI, 1.66-3.43] for suicidal behaviors). The high video game addictive use trajectory showed the largest relative difference in internalizing symptoms (T score difference, 2.03 [95% CI, 1.45-2.61]), and the increasing social media addictive use trajectory for externalizing symptoms (T score difference, 1.05 [95% CI, 0.54-1.56]), compared with low addictive use trajectories. Total screen time at baseline was not associated with outcomes. Conclusions and Relevance: High or increasing trajectories of addictive use of social media, mobile phones, or video games were common in early adolescents. Both high and increasing addictive screen use trajectories were associated with suicidal behaviors and ideation and worse mental health.
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