ArticleNeurology. Education2025
Education Research: Teaching Neurologic Emergencies Through Serious Games: A Randomized Comparative Intervention Study.
Article in Neurology. Education, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Playing for Keeps: Advancing Serious Games in Neurology Education.Neurology. Education · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background and Objectives: Serious games (SGs) are increasingly used in education, although data on their use in neurology education are limited. This study evaluates SG effect on knowledge retention, subjective impression of decision making, and learner satisfaction. Methods: Using a 6-step approach to curriculum development, we designed a digital interactive course as a SG, incorporating realistic video simulations to teach neurologic emergencies. A randomized intervention study compared the SG method (intervention) with clinical case seminars (seminar groups B and C) and no instruction (control group). Knowledge retention was assessed through multiple-choice (MC) tests immediately and 3 weeks postinstruction. Secondary measures included student satisfaction and usability. Descriptive statistical analyses were performed using IBM SPSS Statistics for Windows, Version 29.0, and free-text responses were analyzed qualitatively. Results: The survey initially included 77 students (control, n = 16; SG, n = 32; seminar control, n = 29), with 57 completing the follow-up survey. Scores on the MC test were similar immediately after the course (SG: 70.1%, Seminar Group B: 65.0%, Seminar Group C: 67.0%) and declined less for the SG (4.1%) than the seminar groups (10.9% for B, 5.5% for C). Likert scale responses exhibited higher satisfaction and usability in the SG group, with 93.5% of SG participants reporting a reduction in fear of clinical emergencies. Feedback from the SG participants was mostly positive, with many commenting on the engaging structure of the course. Discussion: Video-based SGs have shown efficacy in teaching neurologic emergency medicine. SG-acquired knowledge is more sustained than that acquired through traditional teaching formats and is well-received by Generation Z students.
Identifiers
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.