ArticleMedEdPORTAL : the journal of teaching and learning resources2025
Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education.
Article in MedEdPORTAL : the journal of teaching and learning resources, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed.
- Article
- Pathogen Pursuit: A Gamified Format to Learn Infectious Diseases and Antimicrobial Stewardship for Medical Residents.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: Adherence to guidelines when prescribing antibiotics can reduce antibiotic resistance and prevent adverse patient effects. However, adherence in practice is mixed. Nonadherence can be partly attributed to a lack of knowledge or understanding of guidelines. Tabletop games promote active learning of guidelines in an engaging, psychologically safe manner. While card and board games for medical education are gaining popularity, they generally target early learners. This novel workshop instead targets practitioners pursuing CME and demonstrates the utility of games for learning in a new audience. Methods: A card game using a scoring system designed to emphasize the use of narrow-spectrum antibiotics and observation without antibiotics was developed iteratively over 5 years. The game was used in a series of primary care CME conferences, and evaluations were collected to assess the efficacy of the presentation and how it would impact behavior change. Results: Fifty-four practicing primary care providers participated in workshops using this game over the course of two regional CME conferences. Using a 5-point Likert scale (1 = Discussion: This workshop shows that CME audiences are receptive to games and could find them useful. Serious games for CME should continue to be explored, including for educational efficacy and best practices in the pairing of educational content and game mechanics.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.