Evidence map›Paper›PMID 40481377›Full record

ArticleDiscover mental health2025

Social context in the development of problematic gaming habits: a narrative exploration.

Benediktas Gelūnas

Abstract read
In one paragraph

Article in Discover mental health, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Benediktas GelūnasVytautas Magnus University, Vytautas Kavolis Transdisciplinary Research Institute, Jonavos G. 66-212, LT-44191, Kaunas, Lithuania. benediktas.gelunas@vdu.lt.

Funding

Lietuvos Mokslo Taryba,Lithuania S-A-UEI-23-13 (2023-12-27)Ministry of Education, Science and Sport of the Republic of Lithuania S-A-UEI-23-13 (2023-12-27)
6 · The paper itself

Abstract

This qualitative study explores the development of problematic gaming habits outside of the dominant diagnostic framework of gaming addiction, synthesizing insights from narrative interviews with 30 adult males recruited from the online community "Stop Gaming". Participants revealed diverse patterns of early gaming experiences, influenced by family and peer dynamics. Problematic gaming emerged as a coping mechanism during stressful life periods, defined by factors such as social isolation, lack of direction, or health issues. Game-intrinsic attractions such as professional ambitions, the feeling of productivity, and safety from real risk also played significant roles in intensifying gaming habits. The findings challenge the conventional addiction model by highlighting how the development of problematic gaming habits is dependent on social and cultural factors. The study emphasizes the need to address underlying circumstances when it comes to understanding and managing the personal and social distress associated with problematic gaming.

Indexed as

AddictionDepathologizationInternet gaming disorderNarrative interviewsProblematic gamingSocial factors

Identifiers

PMID40481377
PMCPMC12144011

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.