ReviewGerman journal of exercise and sport research2022
The societal impact of electronic sport: a scoping review.
Review in German journal of exercise and sport research, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
6 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Energy Expenditure of Esports Athletes During Gameplay: A Systematic Review.Sports medicine - open · 2026Pooled it
- Injuries and Overuse Injuries in Esports.Sports (Basel, Switzerland) · 2026Article
- Flourishing through Social Development Activities and Social Support: A Holistic Strategy for Problematic Smartphone Use.The Psychiatric quarterly · 2025Article
- Prevalence and Characteristics of Female and Male Esports Players among Norwegian Youth: A General Population Study.International journal of environmental research and public health · 2024Article
- How strenuous is esports? Perceived physical exertion and physical state during competitive video gaming.Frontiers in sports and active living · 2024Article
- "Dear IOC": Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports.Frontiers in sports and active living · 2022Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Competitive computer gaming, known as electronic sport or esport, is growing and professionalizing profoundly during the past years with experts struggling to allocate it in society. This scoping review explores existing evidence and identifies potential societal impact of esport by applying the Mapping Elite Sports Societal Impact Model. Main findings included insights on the motivation of passive and active esport consumption, beneficial socializing, pedagogical or educational aspects, hegemonial clinical pictures in esport, differing popularity regarding demographics and games, and potential interference of the esport economy in traditional sports. The findings implicate a paradigm shift in the world of sport. It can be stated that esport affects society in a positive and a negative way, although the fragmented body of research has only given superficial evidence so far. Future research needs to go into detail regarding the peculiarities and find approaches of isolating the positive aspects, while reducing the negative spin-offs and allow a well-regulated handling of esport on a broad societal level. Supplementary Information: The online version of this article (10.1007/s12662-021-00784-w) contains supplementary material, which is available to authorized users.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.