Evidence map›Paper›PMID 40473780›Full record

ArticleScientific reports2025

Effects of progressive gaming sessions on cognitive awareness among Saudi education university students.

Sarah M Alajlan, Wissal Boughattas, Obaidalah H Aljohani, Hela Znazen

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Sarah M AlajlanThe Department of Leadership and Educational Policies, Taif University, Taif, Saudi Arabia.
Wissal BoughattasTunisian Research Laboratory 'Sports Performance Optimization' (LR09SEP01), National Center of Medicine and Science in Sports (CNMSS), Tunis, Tunisia. wissalboughattas@hotmail.com.
Obaidalah H AljohaniThe Department of Leadership and Educational Policies, Taif University, Taif, Saudi Arabia.
Hela ZnazenHigher Institute of Sport and Physical Education of Ksar Saïd, Manouba University, Tunis, Tunisia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This study investigated the effects of progressive gaming sessions on metacognitive skills among 66 female's students in KSA university. Using a standardized Tetris gaming intervention with increasing durations (20, 30, and 40 min), we measured changes in academic performance and metacognitive abilities by standardized tests and the Arabic State Metacognitive Inventory. Results showed academic performance significantly improved during 20-min sessions compared to baseline but declined during longer 30 and 40-min sessions (F = 7.82, p < 0.001). Metacognitive variables remained stable across sessions (F = 1.54, p = 0.205), with only self-checking showing significant changes. Regression analysis confirmed gaming duration negatively predicted exam performance (β = - 0.260, p < 0.001) but had no significant relationship with metacognitive variables. These findings suggest that gaming interventions require careful duration management, with shorter sessions (approximately 20 min) appearing more beneficial for academic performance while longer sessions may have diminishing returns. The stability of metacognitive variables despite fluctuations in academic performance suggests that these cognitive domains may respond differently to gaming interventions among female university students.

Indexed as

AwarenessCognitionMetacognitionStudentsVideo GamesAcademic PerformanceAdolescentAdultFemaleHumansSaudi ArabiaUniversitiesYoung Adult

Identifiers

PMID40473780
PMCPMC12141585

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.