ArticleNPJ Parkinson's disease2025
Effects of virtual reality on spatiotemporal gait parameters and freezing of gait in Parkinson's disease.
Article in NPJ Parkinson's disease, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
6 citing papers in PubMed.
- Immersive virtual reality upper-limb exercises in people with Parkinson's disease: an observer-blinded randomised controlled trial.Journal of neuroengineering and rehabilitation · 2026Trial
- Topological Organization of Center-of-Pressure Dynamics During Virtual Reality Walking Differs Between Individuals With Parkinson's Disease and Healthy Older Adults.Health science reports · 2026Article
- Effect of virtual reality environment complexity on tolerance and locomotor performance in healthy subjects.Scientific reports · 2026Article
- Use of AR/VR for Treatment of Freezing of Gait (FoG) in Parkinson's Disease (PD).Journal of clinical medicine · 2026Review
- Walking Speed Explains Apparent Ground Reaction Force Differences in Parkinson's Disease: A Waveform-Level SPM Analysis During Normal and Virtual Reality Walking.Parkinson's disease · 2026Article
- Bioengineering Support in the Assessment and Rehabilitation of Low Back Pain.Bioengineering (Basel, Switzerland) · 2025Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
Abstract
Virtual reality (VR) is increasingly used to study freezing of gait (FOG) in Parkinson's disease (PD). However, overground gait in VR typically exhibits shorter, wider, and slower steps than real-world gait in both healthy and PD populations. This altered gait behavior raises the question of whether VR also alters the FOG phenomenon. We investigate the effects of naturalistic VR on gait and FOG characteristics in PD patients. Patients walked in a real-world environment and its VR replica under conditions that provoke FOG. Spatiotemporal gait parameters and FOG episodes were compared between environments. Results revealed that a detailed VR replica and large walking area reduced the effect of VR on gait parameters compared to previous reports. Additionally, FOG was provoked by similar triggers with comparable frequency, suggesting VR effectively replicates FOG heterogeneity. This work demonstrates the feasibility of VR to study gait and FOG in PD and informs future VR applications.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.