Evidence map›Paper›PMID 40420981›Full record

ArticleFrontiers in psychology2025

Game over too soon: early specialization and short careers in esports.

Jimoon Kang, Seongcheol Kim

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Article
  3. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Jimoon KangCollege of Media and Communication, Korea University, Seoul, Republic of Korea.
Seongcheol KimCollege of Media and Communication, Korea University, Seoul, Republic of Korea.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Esports has become a global phenomenon, offering considerable professional opportunities, enhanced cognitive abilities, and strong social capital for young competitors. However, these benefits are often counterbalanced by significant challenges, including burnout, exploitation, and inconsistent governance, particularly for its predominantly young talent. Methods: In this convergent mixed-methods study, we examine the factors influencing career longevity in esports by integrating a longitudinal analysis of 15,021 players' records (1998-2023) and in-depth qualitative interviews conducted with ten key stakeholders in the Korean esports ecosystem. Results: Our quantitative findings reveal an exponential increase in tournaments, prize money, and active competitors yet also expose a concerning trend: newer birth cohorts, especially those born after 1998, exhibit markedly shortened careers-with median durations approaching just 2 years. Complementary qualitative insights elucidate how early specialization, exploitative contractual practices, intense training regimens, and fragmented governance contribute to burnout and rapid career turnover. Discussion: Together, these results underscore the urgent need for comprehensive policy reforms, including standardized contractual frameworks, holistic athlete support systems, and centralized regulatory oversight, to safeguard young talent and ensure the long-term sustainability of esports.

Indexed as

athlete welfareburnoutcareer longevitydopingearly specializationesportsfragmented governance

Identifiers

PMID40420981
PMCPMC12104221

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.