Evidence map›Paper›PMID 40418834›Full record

ArticleJMIR formative research2025

Reactivity to Smoking Cues in a Social Context: Virtual Reality Experiment.

Katharina Eidenmueller, Sabine Hoffmann, Kornelius Kammler-Sücker, Leonard Wenger, Massimiliano Mazza, Christiane Mühle, Manuel Stenger, Gerrit Meixner, Falk Kiefer, Bernd Lenz

Abstract read
In one paragraph

Article in JMIR formative research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Katharina EidenmuellerPartner Site Mannheim-Heidelberg-Ulm, Deutsches Zentrum für Psychische Gesundheit (German Center for Mental Health), Mannheim, Germany.ORCID 0000-0001-6535-1563
Sabine HoffmannPartner Site Mannheim-Heidelberg-Ulm, Deutsches Zentrum für Psychische Gesundheit (German Center for Mental Health), Mannheim, Germany.ORCID 0000-0001-9713-2939
Kornelius Kammler-SückerPartner Site Mannheim-Heidelberg-Ulm, Deutsches Zentrum für Psychische Gesundheit (German Center for Mental Health), Mannheim, Germany.ORCID 0000-0002-6127-5468
Leonard WengerPartner Site Mannheim-Heidelberg-Ulm, Deutsches Zentrum für Psychische Gesundheit (German Center for Mental Health), Mannheim, Germany.ORCID 0009-0005-9504-8748
Massimiliano MazzaDepartment of Addictive Behavior and Addiction Medicine, Central Institute of Mental Health, J5, Mannheim, 68159, Germany, 49 62117033827.ORCID 0000-0001-5143-7198
Christiane MühleDepartment of Psychiatry and Psychotherapy, Friedrich-Alexander University Erlangen-Nürnberg (FAU), Erlangen, Germany.ORCID 0000-0001-7517-9154
Manuel StengerPartner Site Mannheim-Heidelberg-Ulm, Deutsches Zentrum für Psychische Gesundheit (German Center for Mental Health), Mannheim, Germany.ORCID 0009-0004-7675-8421
Gerrit MeixnerUniTyLab, Faculty of Informatics, Heilbronn University, Heilbronn, Germany.ORCID 0000-0001-9550-7418
Falk KieferPartner Site Mannheim-Heidelberg-Ulm, Deutsches Zentrum für Psychische Gesundheit (German Center for Mental Health), Mannheim, Germany.ORCID 0000-0001-7213-0398
Bernd LenzPartner Site Mannheim-Heidelberg-Ulm, Deutsches Zentrum für Psychische Gesundheit (German Center for Mental Health), Mannheim, Germany.ORCID 0000-0001-6086-0924

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Social contextual factors influence the onset and maintenance of substance abuse. Virtual reality (VR) provides a standardized method to present social stimuli and is increasingly used in addiction research. Objective: This study examines the influence of a smoking versus a nonsmoking agent in VR on craving in nicotine-dependent male participants. Our primary hypothesis was that the interaction with a smoking agent is associated with increased craving compared to a nonsmoking agent. We expected higher craving in the presence of an agent regardless of the agent's smoking status. Methods: Using a head-mounted display (Oculus Rift), 50 nicotine-dependent smokers were exposed to four VR conditions on a virtual marketplace: first without an agent, second and third with an agent who either smoked or did not smoke in randomized order, and fourth without an agent as a follow-up condition. Before the follow-up condition, participants smoked a cigarette. Craving was assessed with the Questionnaire of Smoking Urges and a visual analog scale within VR and after each session. We also examined anxiety and agitation (visual analog scale), immersion and presence with the igroup Presence Questionnaire, and salivary cortisol levels. Results: Results showed no significant difference in the participants' craving, anxiety, or agitation between the smoking and nonsmoking agent conditions. However, craving, anxiety, and agitation increased from the marketplace without an interacting agent to the conditions with an interacting agent, and decreased after smoking a cigarette. Immersion was low in all conditions and decreased over time. Salivary cortisol levels were highest at baseline and decreased over the course of the experiment. Conclusions: These findings suggest that the presence of an agent (as a contextual factor) may override the specific influence of proximal stimuli (burning cigarette). The low immersion highlights the challenges in developing effective VR environments for cue exposure.

Indexed as

CravingCuesSmokingSocial EnvironmentTobacco Use DisorderVirtual RealityAdultHumansMaleMiddle AgedSalivaSurveys and QuestionnairesYoung Adultcravingcue reactivitysmokingsocial contextvirtual reality

Identifiers

PMID40418834
PMCPMC12129368

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.