ArticleDigital health
Undergraduate nursing students' preferences for virtual reality simulations in nursing skills training: A discrete choice experiment.
Article in Digital health. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Objective: Nursing students face increasing challenges, making it crucial to explore innovative teaching methods such as virtual reality simulations to enhance skills. This study aimed to assess their preferences for virtual reality simulation in skills training using a discrete choice experiment. Method: A discrete choice experiment with six attributes (types of virtual reality, interaction, learning contents, collaboration, frequency, and costs for each additional training module) was used. A mixed logit model and latent class analysis were adopted to analyze data using Sawtooth Software and STATA BE 18. Result: A total of 518 undergraduate nursing students completed this study. They identified costs for each additional training module, interaction, and types of virtual reality as the three most important attributes. The combination that was most preferred was immersive virtual reality simulation, high-level interaction types, advanced learning contents, mixed learning modules, lower prices, and a practice frequency of once every two weeks. Two classes of students were identified: Class 1 valued the cost for each additional training module, while Class 2 preferred a better immersion experience. Conclusion: Students' preference for virtual reality simulation depended on some factors, including types of virtual reality, interaction, learning contents, and costs for each additional training module. Nursing educators should take students' preferences into account to ensure that their preferences and needs are addressed as fully as possible.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.