Evidence map›Paper›PMID 40410793›Full record

Trial reportBMC medical education2025

The effects of e-learning vs. gamification-based training on ICU nurses' knowledge and attitudes toward organ donation candidates: a study based on the psychological security and empowerment model.

Meysam Pour Hossein, Mojgan Ansari, Nazanin Fekri, Hamideh Yazdimoghaddam

Abstract readRandomized Controlled TrialComparative Study
In one paragraph

Trial report in BMC medical education, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Meysam Pour HosseinSchool of Nursing and Midwifery, Sabzevar University of Medical Sciences, Sabzerar, Iran.ORCID http://orcid.org/0000-0001-9878-4883
Mojgan AnsariDepartment of Nursing, Faculty of Nursing and Midwifery, Sabzevar University of Medical Sciences, Sabzevar, Iran.ORCID http://orcid.org/0000-0001-9851-2896
Nazanin FekriDepartment of Biostatistics, School of Health, Sabzevar University of Medical Sciences, Sabzevar, Iran.ORCID http://orcid.org/0000-0001-5680-0312
Hamideh YazdimoghaddamDepartment of Operating Room, Faculty of Paramedics, Non-Communicable Disease Research Center, Sabzevar University of Medical Sciences, Shohadaye Hastei Boulevard, Sabzerar, Iran. ha_yazdimoghaddam@yahoo.com.ORCID http://orcid.org/0000-0002-8628-5654

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundEffective training of nurses who manage candidates for organ donation is a critical issue that can enhance nurses' knowledge and attitudes, ultimately improving the quality and efficiency of donated organs. This study aims to compare the effects of e-learning and gamification-based training on ICU nurses' knowledge and attitudes toward organ donation candidates based on the Improving Psychological Security and Empowerment (IPSE) model.

methodsThis clinical trial used a pre- and post-intervention design with three groups and was conducted on 45 ICU nurses. Participants were randomly assigned to one of three groups: e-learning, gamification-based training, and a control group (15 participants per group). The e-learning group attended two two-hour webinars based on the IPSE model. After reviewing educational materials prepared based on the IPSE model, the gamification group completed six scenarios via email. The control group received no intervention. A questionnaire assessing the nurses' knowledge and attitudes toward the care of organ donation candidates was administered before and after the intervention. To evaluate the retention of learning, the same questionnaire was completed again one month after the intervention. Data analysis was performed using mixed- ANOVA in SPSS (version 26) and R (version 4.1.2). The assumptions of mixed-ANOVA were checked. In both knowledge and attitude modeling, the normality assumption was confirmed by gg-plot. The homogeneity of variances assumption was tested and confirmed by Levene test. The sphericity assumption for the time effect as well as the interaction effect of time and group was tested and rejected, and we used Greenhouse-Geisser correction P-value.

resultsThe results revealed that, after the intervention, participants' mean knowledge scores increased significantly in both the e-learning and gamification groups. The score of the e-learning group (Group 1) rose from 9.33 to 14.86, while in the gamification group (Group 2), it increased from 8.87 to 18.00. Both groups demonstrated statistically significant improvements in knowledge scores (P < 0.001). In the control group, the mean knowledge score increased from 9.93 to 12.80, which was also statistically significant (P < 0.001). Regarding attitudes, the e-learning group (Group 1) showed an increase in mean score from 45.73 to 56.86, while the gamification group (Group 2) improved from 47.33 to 61.46. Both groups exhibited statistically significant improvements in attitude scores post-intervention (P < 0.001). The control group's mean attitude score also increased from 48.26 to 51.13, showing a statistically significant change (P < 0.001).

conclusionThe results demonstrated that gamification-based training had a greater impact on nurses' knowledge and attitudes than e-learning. Given the positive effects of both educational approaches, educational and medical center administrators should be familiarized with innovative approaches like gamification to enhance nurses' learning by utilizing more engaging and practical methods.

Indexed as

Computer-Assisted InstructionCritical Care NursingHealth Knowledge, Attitudes, PracticeNursing Staff, HospitalTissue and Organ ProcurementAdultAttitude of Health PersonnelEmpowermentFemaleHumansIntensive Care UnitsMaleSurveys and QuestionnairesAttitudeBrain deathE-learningGamification-based trainingKnowledgeOrgan donation

Identifiers

PMID40410793
PMCPMC12100980

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.