ArticleBMC psychiatry2025
Gender differences in problematic gaming among Chinese adolescents and young adults.
Article in BMC psychiatry, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.
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Who cites it
11 citing papers in PubMed.
- Sex differences in the longitudinal association between high risk of internet gaming disorder and subsequent suicidality among adolescents: A cohort study.Journal of behavioral addictions · 2026Article
- Epidemiology of adolescent gaming disorder: A 6-year population-based longitudinal study (2019-2024).European psychiatry : the journal of the Association of European Psychiatrists · 2026Article
- Validation of the Game Addiction Scale in Adolescents (GASA short version): adaptation for Mexican children.Psicologia, reflexao e critica : revista semestral do Departamento de Psicologia da UFRGS · 2026Article
- Digital Media Use and Psychosocial Health among Adolescent Boys and Young Men.Current psychiatry reports · 2026Review
- Sex Differences in Genetic and Environmental Influences on Age at Initiation of Gaming.Behavior genetics · 2026Article
- Sex Differences in Genetic and Environmental Influences on Age at Initiation of Gaming.Behavior genetics · 2026Article
- Latent profiles of problematic internet use and their associations with physical activity levels among college students: a cross-sectional study.Frontiers in public health · 2026Article
- Joint Latent Profile Analysis of BIS/BAS and Self-Control Systems in Gender Differences of Internet Gaming Disorder Among Chinese University Students: The Mediating Role of Anxiety and Depression in a Cross-Sectional Study.Psychology research and behavior management · 2026Article
- Article
- Difficulties in Emotion Regulation as a Mediator and Gender as a Moderator in the Relationship Between Problematic Digital Gaming and Life Satisfaction Among Adolescents.Behavioral sciences (Basel, Switzerland) · 2025Article
- Psycho-Emotional Factors Associated with Internet Gaming Disorder Among Japanese and Israeli University Students and Other Young Adults.Behavioral sciences (Basel, Switzerland) · 2025Article
Corrections and comments
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Authors and funding
6 authors.
Funding
Abstract
backgroundThis study aimed to evaluate the prevalence of problematic gaming among Chinese adolescents and young adults (CAYAs) and identify potential gender-specific risk variables.
methods6,014 CAYAs were selected for this cross-sectional study using online convenience sampling. To evaluate their sociodemographic qualities, gaming practices, problematic gaming (as measured by the Video Game Dependency Scale), gaming motivations, and personality traits (as measured by the Chinese Big Five Personality Inventory abbreviated version), participants filled out a self-report questionnaire. To identify the common and distinct variables associated with problematic gaming, stepwise logistic regression analyses were conducted independently for males and females.
resultsThe study comprised 5,593 CAYAs in all (3326 males and 2267 females). Males were more likely than females to have problematic gaming (21.5% vs. 14.1%, p < 0.001). Problematic gaming among male and female CAYAs was substantially correlated with gaming patterns (monthly spending, daily time), gaming motivations (escaping reality, sensation seeking), and personality traits (conscientiousness, neuroticism). Additionally, among male CAYAs, problematic gaming was linked to the family structure of being an only child (OR: 0.715, 95%CI: 0.588-0.869, p = 0.001), lower than undergraduate (OR: 0.735, 95%CI: 0.603-0.896, P = 0.002), and the gaming motivation for coping with negative emotion ((N vs. Y, OR: 0.794, 95%CI: 0.653-0.965, p = 0.021). Problematic gaming was independently linked to the BRS gaming genre among female CAYAs (OR: 4.989, 95%CI: 2.728-9.125, p < 0.001). Female CAYAs with problematic gaming exhibit distinct characteristics.
conclusionsCompared to female CAYAs, problematic gaming is much more common among male CAYAs. Cross-gender risks in gaming include extended playtime, excessive spending, high neuroticism, and low conscientiousness. Highly educated singles are at higher risk of problematic gaming. Playing BRS games was a specific risk factor for females. This study revealed significant gender disparities in the prevalence and risk factors of problematic gaming among CAYAs, underscoring the significance of gender-specific screening and interventions for CAYAs to prevent problematic gaming and its negative effects. CLINICAL TRIAL NUMBER: Not applicable.
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