Evidence map›Paper›PMID 40400875›Full record

ArticleCureus2025

Seeing Is Believing: Real-Life 360-Degree Virtual Reality as a Catalyst for Neurosurgical Interest.

Tatsuya Tanaka, Eiichi Suehiro, Shoichi Inagawa, Akira Matsuno

Abstract read
In one paragraph

Article in Cureus, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Tatsuya TanakaDepartment of Neurosurgery, International University of Health and Welfare Narita Hospital, Narita, JPN.
Eiichi SuehiroDepartment of Neurosurgery, International University of Health and Welfare Narita Hospital, Narita, JPN.
Shoichi InagawaDepartment of Nursing, International University of Health and Welfare Narita Hospital, Narita, JPN.
Akira MatsunoDepartment of Neurosurgery, International University of Health and Welfare Narita Hospital, Narita, JPN.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundTraditional surgical education faces challenges such as limited visibility, physical space constraints, and restricted access for students. Virtual reality (VR) technology offers a promising alternative, especially with real-life 360-degree video, which can recreate immersive clinical experiences. This study investigates whether real-life 360-degree VR can enhance medical students' interest in neurosurgery and serve as an effective educational tool.

methodsA VR-based educational program was developed using 360-degree video footage captured with Insta360 Pro cameras installed in the emergency department, operating room, and angiography suite. The content was incorporated into a neurosurgical clinical training course for 85 fifth-year medical students at the International University of Health and Welfare Narita Hospital in Narita, Japan. Students viewed the VR content through synchronized head-mounted displays. After the session, an anonymous questionnaire assessed usability, immersion, comprehension, enjoyment, and interest in neurosurgery. A paired samples t-test was used to compare students' interest in neurosurgery before and after the session.

resultsHigh levels of satisfaction were reported with regard to usability (95%) and immersion (97.6%). Most students agreed that the VR session improved their understanding (92.9%) and was enjoyable (95%). Interest in neurosurgery increased significantly following the session, with affirmative responses rising from 22 (26%) to 52 (61%) students (t=6.77; df=84; p<0.0001).

conclusionReal-life 360-degree VR is an effective supplementary tool for neurosurgical education. It offers immersive experiences that can enhance student engagement, understanding, and interest in neurosurgery. Broader implementation of this technology may address declining interest in the specialty and enrich clinical education.

Indexed as

360-degree videocareer motivationclinical trainingeducational technologyimmersive learningmedical educationneurosurgerysimulation-based educationundergraduate medical studentsvirtual reality

Identifiers

PMID40400875
PMCPMC12094806

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.