Evidence map›Paper›PMID 40391293›Full record

ArticleFrontiers in psychiatry2025

Psychosocial profiles and motivations for adolescent engagement in hazardous games: the role of boredom, peer influence, and self-harm tendencies.

Stefania Mancone, Giovanna Celia, Alessandra Zanon, Adele Gentile, Pierluigi Diotaiuti

Abstract read
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Article in Frontiers in psychiatry, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Stefania ManconeDepartment of Human Sciences, Society and Health, University of Cassino and Southern Lazio, Cassino, Italy.
Giovanna CeliaDepartment of Human, Education, and Sport Sciences, Pegaso University, Naples, Campania, Italy.
Alessandra ZanonDepartment of Human Sciences, Society and Health, University of Cassino and Southern Lazio, Cassino, Italy.
Adele GentileDepartment of Human Sciences, Society and Health, University of Cassino and Southern Lazio, Cassino, Italy.
Pierluigi DiotaiutiDepartment of Human Sciences, Society and Health, University of Cassino and Southern Lazio, Cassino, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Adolescents' engagement in hazardous games has increased in recent years, presenting significant risks to physical and psychological well-being. These behaviors are often driven by complex psychosocial factors, including boredom, peer influence, and impulsivity. Understanding the specific motivations and profiles within this demographic is essential for developing effective interventions. Aims. This study aims to identify distinct adolescent profiles based on key psychosocial factors influencing engagement in hazardous games and to determine the primary predictors of risk-taking behavior. By exploring these profiles, we seek to inform targeted intervention strategies that address the unique needs of each group. Methods: A sample of adolescents was assessed using standardized measures of boredom susceptibility, social influence, impulsivity, and self-harm tendencies. Cluster analysis was employed to categorize participants into distinct profiles, and regression analysis identified significant predictors of engagement in hazardous games. Descriptive and inferential statistics were used to analyze differences across profiles. Results: Four primary profiles emerged: High-Risk Boredom-Prone, Socially Influenced Risk-Takers, Impulsive Sensation-Seekers, and Vulnerable and Self-Destructive. Boredom susceptibility and social influence were found to be the strongest predictors of hazardous game participation. High-Risk Boredom-Prone adolescents were driven by a need for stimulation, while Socially Influenced Risk-Takers prioritized peer approval. The Impulsive Sensation-Seekers cluster showed a strong tendency toward thrill-seeking, and the Vulnerable and Self-Destructive profile indicated a coping mechanism linked to emotional distress. Conclusion: The findings highlight the importance of tailored interventions for adolescents, focusing on boredom management, peer resilience, and mental health support. Addressing these psychosocial drivers can help reduce the risks associated with hazardous games and support healthier developmental pathways. Future research should explore longitudinal data to track changes in adolescent risk behaviors over time and assess the impact of targeted interventions on each identified profile.

Indexed as

adolescent risk behaviorboredom susceptibilitycluster analysishazardous gamesimpulsivitypeer influencepsychosocial factorsself-harm tendencies

Identifiers

PMID40391293
PMCPMC12086149

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.