Evidence map›Paper›PMID 40381998›Full record

ArticleInvestigacion y educacion en enfermeria2025

Serious game as an educational tool to promote the health of children and adolescents with cancer.

Abigail Victória de Sousa Biró, Juliana Andreia de Souza Fernandes, Sheila Milena Pessoa Dos SantosFernandes, Luana Carla SantanaRibeiro, Giseli Cassiano de Almeida, Gabriele Cassiano de Almeida

Abstract read
In one paragraph

Article in Investigacion y educacion en enfermeria, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Abigail Victória de Sousa BiróNurse, School of Nursing, Federal University of Campina Grande, Campina Grande, Paraíba, Brazil. abigail.victoria@estudante.ufcg.edu.br.
Juliana Andreia de Souza FernandesNurse, Ph.D. Assistant Professor, School of Nursing, Federal University of Campina Grande, Campina Grande, Paraíba, Brazil. juliana.andreia@professor.ufcg.edu.br.
Sheila Milena Pessoa Dos SantosFernandesNurse, Ph.D. Assistant Professor, School of Nursing, Federal University of Campina Grande, Campina Grande, Paraíba, Brazil. sheila.milena@gmail.com.
Luana Carla SantanaRibeiroNurse, Ph.D. Assistant Professor, School of Nursing, Federal University of Campina Grande, Campina Grande, Paraíba, Brazil. luana.carla@professor.ufcg.edu.br.
Giseli Cassiano de AlmeidaUX Designer, Master student, Graduate in Design, Federal University of Campina Grande, Campina Grande, Paraíba, Brazil. alcass.giseli@gmail.com.
Gabriele Cassiano de AlmeidaNurse, School of Nursing, Federal University of Campina Grande, Campina Grande, Paraíba, Brazil. gabi.cassiano123@gmail.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: To develop and evaluate the usability of a serious game as an educational tool for promoting the health of children and adolescents with cancer. Methods: The Contextualized Instructional Design (CID) methodology was applied to develop the serious game, structured in five stages: analysis, design, development, implementation, and evaluation. Usability assessment included children and adolescents diagnosed with cancer in a public federal referral hospital in a city in Northeastern Brazil, from April to June 2024. A sociodemographic questionnaire and the System Usability Scale with values ranging from 0 to 100 points were used. Results: The serious game, entitled Oncoped: on the health journey, is an educational and playful board game that contains eight personalized Paper Toys, 35 houses, and 100 cards divided into multiple-choice questions about cancers, diagnosis, treatments, and challenges; and cards containing information and care tips. The usability assessment was carried out by 12 hospitalized children and 3 adolescents, who after using the game filled out the information on the scale, resulting in a mean score of 95.16 points. Conclusion: The serious game Oncoped: on the health journey is a fun and playful educational tool that provides effective and active learning. The educational technology received an excellent usability assessment among the game's target audience. Thus, it was found that the tool is innovative and has good acceptability for teaching and promoting the health of children and adolescents with cancer.

Indexed as

Health EducationHealth PromotionNeoplasmsPatient Education as TopicVideo GamesAdolescentBrazilChildFemaleHumansMaleSurveys and Questionnairesadolescentchildeducational technologygames and toyshealth promotionneoplasms

Identifiers

PMID40381998
PMCPMC12085259

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.