Evidence map›Paper›PMID 40366753›Full record

ArticleJournal of behavioral addictions2025

Altered dynamic reconfiguration of brain functional networks during gaming and deprivation in individuals with internet gaming disorder.

Zhengjie Zhang, Min Wang, Guangteng Meng, Yanyan Qi, Lingxiao Wang, Guang-Heng Dong

Abstract read
In one paragraph

Article in Journal of behavioral addictions, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Trial
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Zhengjie Zhang1 Centre for Cognition and Brain disorders / Department of Neurology, The Affiliated Hospital of Hangzhou Normal University, Hangzhou, Zhejiang Province, China.ORCID 0000-0001-7047-5528
Min Wang1 Centre for Cognition and Brain disorders / Department of Neurology, The Affiliated Hospital of Hangzhou Normal University, Hangzhou, Zhejiang Province, China.ORCID 0000-0003-0560-1983
Guangteng Meng5 CAS Key Laboratory of Behavioral Science, Institute of Psychology, Chinese Academy of Sciences, Beijing, China.ORCID 0000-0002-4660-1034
Yanyan Qi7 Department of Psychology, School of Education, Zhengzhou University, Zhengzhou, China.ORCID 0000-0001-9954-6588
Lingxiao Wang1 Centre for Cognition and Brain disorders / Department of Neurology, The Affiliated Hospital of Hangzhou Normal University, Hangzhou, Zhejiang Province, China.ORCID 0000-0002-1164-4309
Guang-Heng Dong8 Department of Psychology, Yunnan Normal University, Kunming, Yunnan Province, China.ORCID 0000-0001-8813-8730

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background and aims: Based on the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, this study aimed to identify dynamic reconfiguration of the basal ganglia network (BGN), limbic network (LN) and frontal-parietal network (FPN) in individuals with internet gaming disorder (IGD) during a real gaming situation. This approach overcomes the indirectness of experimental task situations in previous studies, providing direct evidence for the underlying neural basis of IGD. Methods: Thirty gamers with IGD and 37 gamers with recreational game use (RGU) were scanned during online gaming and immediate deprivation. Two coefficients (recruitment and integration) were calculated using community structure, an emerging method, to represent individual functional segregation and integration of brain networks over time, respectively. Results: The IGD group showed greater recruitment of BGN and LN after deprivation of gaming, and greater integration between the inferior frontal gyrus in the FPN and BGN and between the dorsolateral prefrontal cortex in the FPN and LN during deprivation. In contrast, the RGU group exhibited lower recruitment of BGN during deprivation than during gaming, stable recruitment of LN and stable integration between nodes in the FPN and BGN. Conclusions: Gamers with RGU always maintain stable cognitive control and emotional regulation and could drop cravings/anticipation for continuing gaming after being interrupted gaming. However, gamers with IGD have stronger craving/anticipation and emotional responses after being interrupted gaming and insufficient control over cravings/anticipation and emotions. These findings help directly explain why gamers with IGD are addicted to gaming, despite having similar gaming experiences to those of gamers with RGU.

Indexed as

Basal GangliaBrainInternet Addiction DisorderLimbic SystemNerve NetVideo GamesAdolescentAdultBrain MappingFemaleHumansMagnetic Resonance ImagingMaleParietal LobeYoung Adultbasal ganglia networkdynamic reconfigurationfrontal-parietal networkinternet gaming disorderreal gamingrecreational game use

Identifiers

PMID40366753
PMCPMC12231481

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.