Evidence map›Paper›PMID 40363182›Full record

ArticleSensors (Basel, Switzerland)2025

Experience of Virtual Help in a Simulated BCI Stroke Rehabilitation Serious Game and How to Measure It.

Bastian Ilsø Hougaard, Hendrik Knoche, Mathias Sand Kristensen, Mads Jochumsen

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Bastian Ilsø HougaardDepartment of Architecture, Design and Media Technology, Aalborg University, 9000 Aalborg, Denmark.ORCID 0000-0002-6861-1858
Hendrik KnocheDepartment of Architecture, Design and Media Technology, Aalborg University, 9000 Aalborg, Denmark.ORCID 0000-0003-3950-8453
Mathias Sand KristensenDepartment of Architecture, Design and Media Technology, Aalborg University, 9000 Aalborg, Denmark.ORCID 0000-0003-1864-8756
Mads JochumsenDepartment of Health Science and Technology, Aalborg University, 9220 Aalborg, Denmark.ORCID 0000-0001-7729-4359

Funding

VELUX FONDEN 22357
6 · The paper itself

Abstract

Designers of digital rehabilitation experiences can accommodate error-prone input devices like brain-computer interfaces (BCIs) by incorporating virtual help mechanisms to adjust the difficulty, but it is unclear on what grounds users are willing to accept such help. To study users' experience of virtual help mechanisms, we used three help mechanisms in a blink-controlled game simulating a BCI-based stroke rehabilitation exercise. A mixed-method, simulated BCI study was used to evaluate game help by 19 stroke patients who rated their frustration and perceived control when experiencing moderately high input recognition. None of the help mechanisms affected ratings of frustration, which were low throughout the study, but two mechanisms affected patients' perceived control ratings positively and negatively. Patient ratings were best explained by the amount of positive feedback, including game help, which increased perceived control ratings by 8% and decreased frustration ratings by 3%. The qualitative analysis revealed appeal, interference, self-blame, and prominence as deciding experiential factors of help, but it was unclear how they affected frustration and perceived control ratings. Building upon the results, we redesigned and tested self-reported measures of help quantity, help appeal, irritation, and pacing with game-savvy adults in a follow-up study using the same game. Help quantity appeared larger when game help shielded players from negative feedback, but this did not necessarily appeal to them. Future studies should validate or control for the constructs of perceived help quantity and appeal.

Indexed as

Brain-Computer InterfacesStrokeStroke RehabilitationVideo GamesAdultAgedFemaleHumansMaleMiddle AgedUser-Computer Interfaceagencyassistive technologybrain-computer interfacefrustrationinput assistanceperceived controlserious gamesstroke rehabilitation

Identifiers

PMID40363182
PMCPMC12074238

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.