Evidence map›Paper›PMID 40357491›Full record

ArticleFrontiers in psychology2025

GrooVR: an open access virtual reality drumming application to improve pro-sociality using synchronous movement.

Liam Cross, Wesley Nixon, Jack Smith, Chia-Huei Tseng, Yoshifumi Kitamura, Isamu Endo, Juris Savostijanovs, Gray Atherton

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Liam CrossSchool of Psychology, University of Plymouth, Plymouth, United Kingdom.
Wesley NixonDepartment of Psychology, Institute of Population Health, University of Liverpool, Liverpool, United Kingdom.
Jack SmithSchool of Psychology, University of Plymouth, Plymouth, United Kingdom.
Chia-Huei TsengResearch Institute of Electrical Communication, Tohoku University, Sendai, Japan.
Yoshifumi KitamuraResearch Institute of Electrical Communication, Tohoku University, Sendai, Japan.
Isamu EndoResearch Institute of Electrical Communication, Tohoku University, Sendai, Japan.
Juris SavostijanovsIndependent Researcher, Greater Manchester, United Kingdom.
Gray AthertonSchool of Psychology, University of Plymouth, Plymouth, United Kingdom.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Interpersonal synchrony can enhance social bonding, cooperation, and reduce negative biases, especially toward out-group members. However, studying social synchrony faces practical challenges. To address this, we introduce a customizable virtual reality (VR) application and report two experiments evaluating its effectiveness. In the first experiment, participants drummed either in sync or out of sync with a virtual partner matching their gender, age, and ethnicity. Synchronous drumming increased feelings of affiliation but did not influence pro-social behavior in an economic game. The second experiment involved Caucasian participants drumming with Middle Eastern avatars. Synchronous drumming not only increased trust and affiliation but also reduced prejudicial attitudes toward Middle Eastern refugees. These findings suggest that virtual synchrony can strengthen social bonds and decrease bias, offering both theoretical insights and practical applications.

Indexed as

cohesioncooperationcoordinationjoint actionprejudicepro-socialitysynchronyvirtual reality

Identifiers

PMID40357491
PMCPMC12066678

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.