ReviewCureus2025
Effect of Virtual Reality Simulation on Anatomy Learning Outcomes: A Systematic Review.
Review in Cureus, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
5 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- The use of the extended reality technologies in simulation-based health professions education: a bibliometric analysis.Frontiers in medicine · 2026Pooled it
- Use of extended reality head-mounted displays in US health care education: a scoping review.Frontiers in medicine · 2026Pooled it
- Application and practice of a 3D model-driven clinically oriented, three-stage progressive teaching program in histology and embryology.BMC medical education · 2026Article
- Interactive, Image-Based Modules as a Complement to Prosection-Based Anatomy Laboratories: Multicohort Evaluation.JMIR medical education · 2026Article
- The impact of an immersive virtual reality anatomy lab for informal science education.Anatomical sciences education · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Anatomy education serves as a foundational pillar in medical training, equipping students with critical knowledge of human structure and function essential for clinical practice. Traditional pedagogical approaches, such as cadaveric dissection, anatomical models, and textbook-based learning, have been the cornerstone of medical education for decades. However, these methods face challenges, including limited accessibility (e.g., resource-intensive setups), ethical concerns (e.g., participant privacy), and difficulties in visualizing complex three-dimensional structures (e.g., dynamic systems). Recent advancements in immersive technologies, particularly virtual reality (VR), present a transformative opportunity to enhance anatomy education by offering interactive, scalable, and engaging learning experiences. This systematic review aimed to comprehensively evaluate the efficacy of VR simulation in improving medical students' learning outcomes in anatomy education, comparing its effectiveness to conventional teaching methodologies. This systematic review was conducted in strict accordance with Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) and Cochrane guidelines to ensure methodological rigor. A comprehensive literature search was performed across six major medical databases, including PubMed, Cochrane Library and Web of Science, encompassing studies published between January 2019 and February 2024. The search strategy employed a combination of MeSH terms and keywords related to "virtual reality", "anatomy education", and "medical students". Study selection was guided by the Population, Intervention, Comparison, Outcome and Study (PICOS) framework, with inclusion criteria focusing on randomized controlled trials, quasi-experimental studies, and comparative analyses evaluating VR-based anatomy instruction for medical students. The Cochrane risk-of-bias tool was used to assess study quality and potential bias. Due to significant heterogeneity in study designs and outcome measures, a narrative synthesis approach was adopted to integrate findings thematically rather than through meta-analysis. The review included 14 studies with a total of 961 participants, predominantly medical students across various training stages. Among the included studies, 71% demonstrated statistically significant improvements in anatomy learning outcomes with VR compared to traditional methods, including enhanced spatial understanding, knowledge retention, and learner engagement; 21% of the studies reported no significant difference in learning efficacy between VR and conventional approaches, while only 7% found VR simulation only partially effective, citing technical limitations and a steep learning curve as barriers. Subgroup analyses suggested that VR was particularly beneficial for visualizing complex anatomical regions (e.g., neuroanatomy, musculoskeletal structures) and for students with limited prior exposure to cadaveric dissection. However, variability in VR platform design, assessment tools and instructional integration underscored the need for standardized implementation frameworks. The review generally indicated the benefits of VR simulation in anatomy education, but larger studies are needed to fully explore its potential in medical anatomy training. Future studies should rigorously evaluate VR implementation in anatomy education to provide more comprehensive evidence of its strengths and weaknesses for medical teaching.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.