Evidence map›Paper›PMID 40338954›Full record

ArticlePloS one2025

An active machine learning framework for automatic boxing punch recognition and classification using upper limb kinematics.

Saravanan Manoharan, John Warburton, Ravi Sadananda Hegde, Ranganathan Srinivasan, Babji Srinivasan

Abstract read
In one paragraph

Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Limb biomechanics in combat sports: insights from wearable sensor technology.Frontiers in bioengineering and biotechnology · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Saravanan ManoharanDepartment of Applied Mechanics and Biomedical Engineering, Indian Institute of Technology Madras, Chennai, India.
John WarburtonApplied Sport and Exercise Science, Liverpool John Moores University, Liverpool, United Kingdom.
Ravi Sadananda HegdeDepartment of Electrical Engineering, Indian Institute of Technology Gandhinagar, Gandhinagar, Gujarat, India.
Ranganathan SrinivasanDepartment of Chemical Engineering, Indian Institute of Technology Madras, Chennai, India.
Babji SrinivasanDepartment of Applied Mechanics and Biomedical Engineering, Indian Institute of Technology Madras, Chennai, India.ORCID https://orcid.org/0000-0001-9048-8692

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Boxing punch type classification and kinematic analysis are essential for coaches and athletes, providing critical insights into punch variety and effectiveness, which are vital for performance improvement. Existing methods for punch recognition and classification typically rely on wearable sensor data or video data; however, no fully automated system currently exists. While coaches prefer video-based analysis for its ability to easily visualize punch action errors and refine technique, video-based classification suffers from lower accuracy compared to sensor-based methods due to limitations such as motion blur. Current classification approaches typically employ supervised learning, requiring experts to annotate 70-80% of the data for model training. However, the high sampling frequency of sensor data makes this process time-consuming and challenging, leading to potential fatigue and an increased risk of inconsistent annotations by domain experts. This paper proposes a novel multimodal approach that integrates wearable sensor data and video data for automatic punch recognition and classification. The method also includes automatic segmentation of punch videos, which improves classification accuracy by utilizing both data sources. To reduce labeling effort, we apply a Query by Committee-based active learning technique, significantly decreasing the required labeling effort by one-sixth. Using only 15% of the typical labeling effort, our system achieves 91.41% accuracy for rear-hand punch recognition, 91.91% for lead-hand punch recognition, and 92.33% and 94.56% for punch classification, respectively. This Smart Boxer system aims to enhance punch analytics in boxing, providing valuable insights to improve training, optimize performance, and increase fan engagement with the sport.

Indexed as

Machine LearningUpper ExtremityBiomechanical PhenomenaHumansSupervised Machine LearningVideo RecordingWearable Electronic Devices

Identifiers

PMID40338954
PMCPMC12061147

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.