Evidence map›Paper›PMID 40337711›Full record

ArticleFrontiers in psychology2025

Virtual reality gaming: a tool for reducing fear and anxiety in university students.

Qian Zhang, Anlin Peng, Lihua He, Xincheng Li

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

  1. Article
  2. Article
  3. Review
  4. Article
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Qian ZhangStudents' Mental Health Education and Counseling Center, Guangxi University of Chinese Medicine, Nanning, Guangxi, China.
Anlin PengTrade union in university, Guangxi University of Chinese Medicine, Nanning, Guangxi, China.
Lihua HeFaculty of Orthopedics and Traumatology, Guangxi University of Chinese Medicine, Nanning, Guangxi, China.
Xincheng LiFaculty of Orthopedics and Traumatology, Guangxi University of Chinese Medicine, Nanning, Guangxi, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: This study aimed to investigate the effects of outdoor experiential training on the mental health of college students, specifically focusing on anxiety and fear, through the use of virtual reality (VR) technology. Methods: A total of 104 undergraduate participants (20 males and 35 females in both experimental and control groups) were recruited from our university. Participants, aged 18 to 23, were randomly assigned to an experimental group ( Results: Statistical analyses using SPSS 25.0 revealed significant reductions in anxiety and fear symptoms among participants in the experimental group compared to the control group. Specifically, anxiety scores decreased from an average rank of 5.36 to 4.59, and fear scores from 4.60 to 3.78 across the intervention phases. The total SCL-90 scores showed a significant improvement, decreasing from 6.39 to 5.41 ( Conclusion: The findings strongly indicate that VR technology is effective in alleviating anxiety and fear among college students, suggesting its potential as a viable intervention tool for mental health improvement in educational settings. The immersive nature of VR provides a safe and controlled environment for students to confront and manage their fears, which can be particularly beneficial for those who are reluctant to seek face-to-face counseling.

Indexed as

anxietyempirical studyfearmental healthuniversity studentsVR gaming

Identifiers

PMID40337711
PMCPMC12055848

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.